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Posts posted by robcat2075
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I got a survey from AnimationMentor. One of the questions was...
I've not heard of most of that and I've never seen any of it.
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We looked at this at Live Answer Time and I put in some simple IK legs.
The Foot targets move the feet and the knee targets control the knee direction.
The animation in the Chor shows the constraints in action. -
I was able to create an IK constraint on one leg, save the model, reload it, and have the constraint survive and work correctly.
So I know it is possible to make a constraint and save it in a model.
All the other folders in your "Feet targets" constraint are empty, but I'm presuming they are supposed to have something in them.
What rig is this? I'm guessing some step in the rigging process was omitted.
If you wanted to bring this to Live Answer Time tomorrow we could look at that. -
On 3/18/2025 at 7:34 PM, Roger said:
Wow! Very cool. I can remember seeing that box on display back in the late 90s at the local Best Buy
I remember Martin telling us that A:M WAS being used professionally, it just wasn't getting credit for it!-
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Hi Mark,
I am unsure of your situation.
A:M is typically sold as a one-year subscription for $79. When it expires you buy a new subscription.
There is also a $299 non-expiring version.In either case, the license is for the computer you first activated it on. Trying to use the activation code on a different computer will probably get the "Already used" error.
If you wish to transfer an unexpired license to another computer, send a PM* to "Jason Simonds" and explain the particulars.
*A PM, a Private Message. You send them at the envelope icon at the upper right of the forum. It's like an email but it's not an email. It's a message on this forum. You click on that icon and then you click on "Compose New"
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Here is a posing tip I had not encountered before. It may work better for puppets who can never shift eye direction, but it is important that your character appear to have purpose in where he looks.
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The tortoise wins races but I don't know dance-offs work.
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@Rodney
It occurs to me that even if we can find a way to run those three sort programs in week 3... we never get their answer as to which was which.-
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Maybe it's not over.
Variety says Ketchup is trying to buy the film for $50 million. How can they pay $50 million for film that can't possibly make $50 million?
‘Coyote vs. Acme’ Rescued After Warner Bros. Axes Finished Film -
On 3/29/2025 at 8:46 AM, EpikRawrXD said:
after a bit of searching i found a store that sells Hash Animation Master https://www.omegamultimedia.com/Hash_Animation_Master.html which looks a bit outdated so i am not sure how trustworthy it is
The ad fine print says
QuoteLocal CD-Rom Drive(program CD required in drive when software starts)
That is certainly a very old version, more than 15 years old.
Current versions are online-activation only and that old CD copy protection scheme no longer works on modern windows. You won't be able to run that on Win 7 or later.
Don't buy that. -
Chuck Jones did a sit-down interview with Bob Costas in 1992.
I must have had a job that had me going to bed before 12:30 back then because I don't recall this one.
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If you are "signed in," I believe this page correctly links to each week's lecture and "problem set" (about half-way down the page)
But you have to be signed in.
https://learning.edx.org/course/course-v1:HarvardX+CS50+X/home -
13 hours ago, Roger said:
Hmmm Windows Media Player doesn't support the encoding you used for that .AVI file. Anything else I should try to view it?
VLC Media Player can do almost anything.
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that is a fabulous creature!
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For our C++ use, the "main" line of the Caesar's Cypher program needs to define argv[] as char *, not "string" (which was shown in the lecture)...
int main(int argc, char* argv[])
after that, you can treat any element of the argv[] array as you would a string, such as
cout<<"Argument: "<< argv[1] <<endl;
I presume this will be true for future programs that use command line arguments. I don't know why string doesn't work since it worked for them in C in the lecture.
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Herbert Hoover, Noah's ark, Bolsheviks, and Mickey Mouse too, all in one song.
I bet there were more than a few of songs like this, trying to get in on the Mickey Mouse craze.
I would think the composer of "Swanee" and "Tea for Two" wouldn't need to do that but... there was a depression on.
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I had never seen the back of a Legoman before this.
I didn't know he had holes in his butt. Two of them!
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One solution is to use a boolean cutter instead of modeling it explicitly.
To model it explicitly, i think you will need a spline bisecting the leg vertically to properly support the shape.
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New findings...
If I drag my boneless, poseless, Granny into a new empty model... that causes a crash.
If I COPY and PASTE just the mesh from Granny into a new model, then drag the Bones model into that, and don't move any bones to fit the model, the export from the Install Action doesn't crash and the resulting model appears to have a working rig. Constraining the "left Arm IK Control" to the Walker cause the hand and arm to appropriately follow the walker.
the next step would be to do the above but also properly fit the bones to the Granny mesh. -
I tried doing the LiteRig process again, starting with a clean Granny, with no bones and no poses but it still crashes when i go to export a model from the Install Pose.
If I make a simple test case of a vase with a couple bones and export that from an Action I don't get a crash so there must be something about this more complex situation that is the problem.
If I start a blank model, drag the Bones model into it, open the Install Action with that blank model... force the keys, save the PRJ... then export a mdl from the Action, that also does not crash. But of course, there's no Granny in that.
There is something about the Granny model that is a problem
If someone can make it all work, I would be curious to see that. -
I realized I did something wrong when I tried to do Holmes' process.... i deleted all the bones in the model but I didn't delete all the relationships that were still in the model from previous rigging attempts. They ALL have to go before starting to rig again.
I don't have time to try it all again today to see if it still crashes, but you might look into that.
Or... stick with TSM2 -
I tried following the instructions in Holmes's Lite Rig post. I always get a crash when i try to export the new model from the "install" action.
I think that's the step that would incorporate the missing nulls into the model so i'm guessing you haven't completed that step either.
I don't see a way to proceed without that step completed.
If i had to get a model rigged today... i'd go with TSM2
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Myron, I've never used the 2008 Light Rig.
I presume something has been done wrong, I presume some step has not been done right (...why are there two "Basic Setup" poses and two different switches for IK legs, neither of which work?) but i don't know enough about it to fix it.
When I look at the sample "Robbie" character in Holmes' lite rig thread, it has several Control nulls that are absent in your character. Something has been done wrong.I recommend TSM2
This post shows how to get TSM2 and v15 https://forums.hash.com/topic/32426-tsm2-for-am-now-free/
This post has a start-to-finish video of TSM2 installation https://forums.hash.com/topic/53638-tsm2-videos-and-fanta/
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Toon Lines
in Animation:Master
Posted
A couple of toon line experiments.
This one composites renders with four different line widths and biases
The next one takes a render with a thick line/very low bias like this...
and then a "levels adjustment" to force out the gray.