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Hash, Inc. - Animation:Master

jon

*A:M User*
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Posts posted by jon

  1. whatever the source, the model will need some serious work before it will perform well in a:m.

     

    this isn't a limitation of the program, it's like you're bringing your favorite kenny g mp3s to our rave.

     

    might be good music, but it just won't fly here.

     

    -jon

  2. i want to scale a bone precisely (not using the mouse) and also scale related cps and child bones.

     

    i expect to do this in the transform/translate area of the property window, but the entire transform section is grayed out, and i can't change the values.

     

    what's going on?

    • did this method go away sometime since version 8...
    • am i not seeing the new way to do this...
    • or am i experiencing some kind of bug caused by my version 8 model.

    answers to anticipated questions:

    • tried in versions 12v+ and 12w
    • the model has been imported a few times
    • scaling by mouse does work, but i want precision
    • she's naked now, but clothes are next

    thanks!

    -jon

     

    everything old is new again, except me.

  3. whatever his workflow, the four-triangle-square method of construction tells me that this was imported from the original game model after folks started asking for the wireframe.

     

    with a little practice, i'm sure case could create a much better version, but importing a poly model isn't going to do a thing to build mad splinin' skills.

     

    -jon

  4. you've done a great mod job here! of course, i have a few suggestions... ' ' )

     

    1) the blue is too dark for my taste. i'd lighten it up a bit, and prolly desaturate it some as well. the model screams "photoreal", but the blue just takes me out of the illusion.

     

    2) you've narrowed the head, but i don't see a corresponding change is supe's neck. his head looks squarish overall -- much more like captain marvel -- which adds to my overall impression that his head is just sitting on his shoulders.

     

    gripes aside, this fellow is a great amalgam of the impossibly proportioned animated versions of the big blue banana and his movie counterparts.

     

    -jon

  5. i'm not certain of the ultimate value of all these derivative works, but if the super hero bug ever bit me, i'd prolly create rorschach or maybe even sedusa were i feeling villainous.

     

    as for supergirl here... it's a great start!

     

    my only nags: her legs seem unusually long in proportion to the rest of her body, and i sure hope she has some red undies to go with that miniskirt!

     

    keep on splinin'!

    -jon

  6. aside from all of the unnatural attention to his butt, i would mass him up a bit.

     

    he also looks a little swaybacked... that is, the equine spine bows down in the middle.

     

    it all really depends on how realistic you want the model to be, and ultimately... whatever looks good to you.

     

    -jon

  7. i have to congratulate you on the tremendous progress you've made in animation:master!

     

    just last week you were importing polygon models, and now here you are creating a complex character in a:m overnight that looks nearly identical to a professional game character!

     

    i can hardly wait to see your splinemanship!

    -jon

  8. i agree with the unibody advice from kricket: her arms and neck need to be attached to her body. this will help give her real shoulders.

     

    from the front view, her legs are very tubular, while her torso is curvey... they don't seem to go together. this isn't a problem from the side view.

     

    great model overall!

    -jon

  9. if you've modeled a moderately realistic eye with an eyelid, you'll create a pose/relationship that has the eyelids meeting near the bottom lid, and drive it with an action.

     

    at least that's how we did things in the old days...

     

    -jon

  10. dood,

     

    no matter what you model, the peanut gallery is gonna say 'my pet iguana did that last week' or 'why is there an eyeball in her bellybutton' or whatever.

     

    just pick something and model the hell out of it!

     

    peace

    -jon

     

    you wanna trip, i'll bring it to yah!

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