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Hash, Inc. - Animation:Master

jon

*A:M User*
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Posts posted by jon

  1. i'd concentrate on the the atmosphere layer... do i see a faint fractal combiner there? make it a little less transparent, and - as noted - almost all of that planet would be unlit by the star/sun.

     

    i caution against lens flairs as a rule, but i think it helps the whole retro feel of the ol' ncc 1701.

     

    -jon

  2. two things will help your blade:

     

    1) i've never seen a sword with a dead flat bade. there's at least a ridge or grove, and occasionaly evil glowing runes that suck the life force from it's tormented victims, leaving them a hollow husk of a thing, succeptible to your will, unless they make their saving throw.

     

    2) environment maps make things look reflective, otherwise it's just reflecting the void of your empty choreography.

     

    -jon

  3. i realize she's a bot, but you might consider fading those tattoos a bit. it'd be more realistic, and they'd be less of an eye-draw.

     

    right now, the eyes and the breasts are neck-and-neck for initial eye placement, due to the heavy black surrounding them both.

     

    unless thats what you're going for. ' ' )

     

    -jon

     

    a few posts back: was that our first case of unadulterated forum spam? how exciting!

  4. it appears he has been doing some serious breast research, as the overall breast shape is actually quite good.

     

    the model is wearing an invisible pushup bra, but i imagine the character will be clothed, so no problem there.

     

    the breast splinage does needs some smoothing, however.

     

    now, a few non-breast related observations:

     

    i'm kinda creeped out by the 20 year old body and the 5 year old head.

     

    even in anime, the eyes would be a good deal smaller for an adult woman.

     

    she has a nice body overall, so no complaints there.

     

    -jon

  5. arcticpigs is a third-party application. hash didn't develop it, although i'm sure they supported it's development.

     

    i'm sure it'd be a challenge, but hash, inc. is certainly more than equal to it.

     

    as i understand, the developer of arcticpigs is currently developing his envionment for other-than-web uses, which is akin to re-engineering your porsche to cut your grass... but such is life.

     

    it's all looking like spilt milk under the bridge....

     

    -jon

  6. arctic pigs is the sleeping beauty of the animation master world.

     

    unless you have a copy of a:m v8.5 lying around, you can't develop in it.

     

    i do, and do... and you can see several samples of it on my site.

     

    i wait impatiently for someone to champion the development of realtime 3d for a:m, cuz it's the future... plain and simple.

     

    -jon

  7. while the console makers are a factor, almost all of these issues are due to greedy, lazy, developers, and the idiots (us) who keep eating the dog food on our plates.

     

    the games will get smarter and more original when consumers reward the publishers who make smart and original games.

     

    but then those companies will keep cranking out the same kind of game till we smack 'em down again.

     

    grand theft auto was freakin' awsome the first time i played it, vice city was cool.. and san andreas is just kinda neat. (technically i'm still playing it, but i haven't touched it this year.)

     

    -jon

  8. i'm late to the party, but for me the two elements are unconnected, even with the traling wire.

     

    even though this will be a cd cover, i would take a more iconic approach to the layout, even if the detail remains high. by this i mean, both elements should be equally recognizable at a distance.

     

    would it be distasteful to integrate the microphone into the cross, combining both into a single item? that is, give the microphone a more retangular outline, and add the crossbar element to it.. thereby creating a cross?

     

    if that's too much, how about arranging the microphone directly in front of the vertical element of the cross, so that the cross completely encompasses the mic?

     

    just ideas...

     

    -jon

  9. chad,

     

    your modeling looks top notch, but between the low lighting and the snow, it's difficult to see the detail.

     

    if you are striving for the level of photorealism you achieved with the bullet, then consider more light and texture for the pistols.

     

    great start!

     

    -jon

  10. http://www.hash.com/forums/index.php?&act=ignore&MID=xxx

     

    where xxx is the member number you wish to ignore.

     

    this would normally be a popup window, but isn't using this method, so don't close the window if you want to keep using the forum.

     

    everyone on this forum has contributed to the community, but if someone's consistently raising your blood pressure, then you should have the right to ignore them.

     

    life's too short.

     

    -jon

  11. the current official place for tutes is http://www.lowrestv.com/arm/

     

    the forum would be a good place to let the community know about a tute, but it's not really a good place to keep zip files.

     

    wink sounds an awful like techstudio's camtasia. if i'm not mistaken, thats how hash makes their video tutes.

     

    but as long as it creates an easily viewable movie, then it sounds like a great option!

     

    -jon

  12. Now the Star-bellied Sneetches had bellies with stars.

    The Plain-bellied Sneetches had none upon thars.

    The stars weren't so big; they were really quite small.

    You would think such a thing wouldn't matter at all."

     

    —from "The Sneetches,"

    by Dr. Seuss

    those who win the contests and need their medal of honor always have fellowship. that's no small prize.

     

    its important to take ownership of our achievements, but it seems a little silly to have it trumpeted with every post.

     

    lest you think that's the perspective of a looser, take a look at my belly. ' ' )

     

    -jon

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