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Hash, Inc. - Animation:Master

jon

*A:M User*
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Posts posted by jon

  1. i'm trying to learn the v13s....

     

    1. can you scale a bone along with it's cp's when modeling?

     

    2. how do i numerically and absolutely change the position of a cp when modeling? i thought there was a little triangle that would call up a box with the xyz coords, but i can't find that anymo.

     

    everyone old is new again....

    -jon

  2. you've done a great job!

     

    in comparison to the photos: your model's face needs a fuller lower face and jaw, as seen from angles other than the front.

     

    i can't quite pin in down, but i see the biggest difference in your highly defined rear jaw bone, and the photos smoother, unseen jawbone.

     

    sorry i can't be more detailed in my unsolicited nag. ' ' )

     

    -jon

  3. tvs and other displays pretty much always cast their images on their surface, so there's no refraction to speak of.

     

    why don't just just curve the surface of the display area?

     

    if you really want to use refraction, then you'll need a transparent surface with the refraction setting -- the 'lens' -- with the display contents behind it.

     

    -jon

  4. i can't remember if marshal has been going to origins and/or gencon.. so i thought i'd ask.

     

    i'm planning on getting some animation:master work up in the origins art gallery, but gencon will be darkly-free.

     

    i'm sure they're all broken up about it.

     

    -jon

  5. when we give hash, inc. our money, we're not buying a cd... we're buying a license to use the product.

     

    the fact that your friend is still using his license means it wasn't even implicitly transferred... so you never had the legal right to use it.

     

    that being said, the only folks who have opinions that matter work for hash, inc.

     

    -jon

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