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Hash, Inc. - Animation:Master

Epoch

*A:M User*
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Everything posted by Epoch

  1. Here is a new quality render of Snowball I've added a facial morph for her smile...she's very sly I'll create her other morphs soon and hopefully do a small animation with her somewhere along the line. All done in Animation Master of course except for her signature....and yes, she did sign it (kidding) Let me hear your thoughts
  2. Zaryin - Thanks! trajcedrv - thanks - mainly her name comes from the color of her fur..the blues and whites.. as well as her fluffy ball tail that she has. DarkLimit - Much thanks. The fur is a shader. I've also added some decals here and there as well. MMZ_TimeLord - Thanks - I've always enjoyed creating cross animal/humanoid creatures... It's a good 'vacation' from my humanoid paintings/models
  3. Dark_Jedi - Great model so far. I really like the amount of detail that you are incoorporating into it. I'd like to see it placed in a scene with some good lighting so you can really show off that detail you have with shadows.
  4. I enjoyed all of the images in the gallery. Truely inspirational work for sure. Great job Noah
  5. Didn't want to post a new topic so reviving an old post of mine on continued work of my bunny character "Snowball" I finally had a slow down of work so I began editing some parts of splines and created her rig with smarskins for muscle movements. She is pretty much complete save for some facial expressions so she can speak. Would love any comments / critiques that you have thus far. Thanks
  6. Hello again, Here is the latest update on the mouse character. I still have tweaks here and there to do... smoothing some areas and decreasing/increasing splines I also need to do the interior of the mouth, then I'll move to his clothes and model his camera. Thanks
  7. I understand and will try to improve that The reason I had bunched them up is because I needed 5 point patches when attaching the leg but couldnt place two fives together... So my thinking was that I needed to add a little extra geometry there so that I could have a 4 between the 5 I'll have to rethink this approach now. It is quite different creating these stylized cartoons than a human...oddly enough it seems tougher I'll try to reduce here and there and follow the flow of deformation so that they will be more useful splines. Thanks for the advice
  8. MMZ_TimeLord: Thanks - I plan to tackle those today along with his hands. I'll show some of my concepts a little later but I can tell you this: he will also have a vest, bow tie and some specticals along with an old time photo camera. Paul Forwood: Thanks for the suggestion. I had planned for him to walk upright but it will be nice to be able to place him in typical mouse positions as well. Re-thinking my splines I also think I need to shrink down his legs a little to match my concept. Thanks again Two questions - in terms of spline usage, do I currently have too many patches? I ran into trouble with my bunny character -Snowball- with her having so many patches that some places seemd not as smooth, or is there a trick to smoothing out besides manually adjusting or using the magnet tool for adjustments?
  9. Hello Been such a LONG time since I've had time to work in 3d and post here..but here I go again. I've put a hold on my bunny character (snowball, dont know if you remember her) and began this new character for a small client. Instead of my normal 2D work I've been asked to create a nice little mascot for a logo in 3d for possible animated introduction and stills. This is my progression so far after about 2 -3 hours work. I'd love to hear some critiques in terms of my spline placement or anything else... The character is to be a stylized mouse, slightly cartoonish, and realistic blend. I plan on adding fur to him later. Thanks
  10. Loooong absence from the forum... Been doing a lot of 2D work lately and had no time for 3d...but alas I can work with AM once again I'll continue with my bunny character once I get used to the application again...but until then I did this little animation late last night. Any comments/critiques etc are surely wanted let me know what you think Took about 2 hours to animate this guy, inbetween remembering what to do here and there Model is of course jeff lew's green dude Link to Animation
  11. I will I gave her stylized pupils...not very realistic...as the rest of her isnt there are three objecs that form the eye...one base is the white part of the eye then there is an over half sphere that is transparent with color to show the iris...then the pupil is beneath that kind of a nice effect in my humble opinion you'll see
  12. I knew it was something simple..I'll have to give it a shot soon. Thanks KenH
  13. Hey been a while since I've posted. I had a little time to work on her (finally) I've fixed her pupils, tweaked her hair...Decided to keep her bandana off for now since I like it like this. I have her rig set up but I have a small problem... I want to move the bones of her arms up a little bit to match a little better but when I select the top bone of the children ( I select her shoulder bone...and want all to move all the way down to finger bones) they should all move right? well they dont. Is there something I am missing?
  14. Hey it's coming along nicely Only critique I can offer are of two: 1: already mentioned.. the hair seems to extrude from the center as if it were a moehawk that grew long. seems bald on the sides, I don't know if that is what you were going for or not, would be neat and different style though! 2: I don't know if it's the perspective throwing me off but her calfs/shin area seems too short and maybe stubby...maybe pull them and make a little bit longer? Could I see a frontal cam shot? great work so far - I look forward to seeing more of this
  15. Looks nice so far! Cant wait to see some good movement out of him Only thing I see is on your NYPD logo looks like you have some debri on the outter edges? I dont know if it is intentional but could probably clean it up or save as a 32bit targa so that compression wont be there? keep it up!
  16. agep: and entity: thanks I'll give that hair a little variation I can't wait to see her posed myself - that T position just doesnt do any justice for me:P
  17. Thanks, far from great though. Learning the ropes and hope to get better
  18. Korken:: I was also debating whether or not to add headband! Since you notice I guess I'll add it to see if everyone likes with or without. thanks for the comment and noticing I've modelled in hash for a couple of months, this is my second model in it. I've done poly modelling prior to Hash's nice program.
  19. Korken:: THANKS - i was wondering if I should put on the pupils or not...I guess I can give it a whirl before rigging Mr. Jaqe:: Ah well one was Multipass... I guess I could have said the max time all togehter one was multipass which was 3-4 min. the others were final setting which took about 2 min each so average render time sat around 4 min give or take.
  20. Rendertime was about 3-4 min. Couple of hours? man, that would be too long! And yes she has a little bunny there I thought it would be a cute touch. It's her little faction logo. And yup, paws shes a more futuristic setting bunny. Shes a fighter for a faction who isn't very popular amongst the high ones. thanks for the comments!.. and I see the reflection I dont know what it is. I believe there is specular light on one of her materials that I failed to disable
  21. Well here is the final render of snowball before rigging. Let me know what you all think. Rodney:: Thanks for the file, it helped out in creating my own fur material. Gave me an understanding of the setup. I think it looks a lot better than before Fishman:: Thanks for all the links, they will surely prove useful for my next milestone: rigging *edit...doh, forgot to make her tail white. Well that is the final providing her tail be white Also some sort of specularity on her, wil have to take that out...well it is final minus those minor things
  22. Rodney:: Thanks! I'll look into that fur - That is the model on the cd correct? Fishman:: I planned on creating one from scratch to get more used to the boning proceedure in AM. I appreciate the advice though. Any errors on creating a bone structure from scratch that I should avoid?
  23. Ok Here is latest update ::Fixed her skin color to match the original concept. also colored other parts. ::Added hair ::Added her clothes ::Added Tail ::Added Anklet ::Threw in some decals and such A few changes I will do are: ::Tail color to white ::Add white to her middle ears, bottom of hand, bottom of feet After that I think she'll be ready for me to rig up and move Let me know what you think so far Thanks
  24. That last image is scarey but the rest is very nice You did an excellent job on him, very smooth and nice quality You should do a second version when through with this one of a nice afro on the top, kinked hair - I think that would be funny with the purple suit and pimp style Look forward to end result
  25. Pardon the lengthy post here but I have quite a few questions pertaining to my WIP here, so if any of you AM Gurus could help out, by all means please do 1:: Hair I was messing around with her hair last night (I have ver 10.5r) and I want somthing that has thick strands going into thin strands as in her drawn picture above. I want to use hair emitter so that I can add dynamics and such to it but is there such a way with this version? I want something similar to the test that Joe Williamsen did with his hunter. The feathers were perfect for what Snowballs Hair seems to look like. Along with those dynamics of them moving up and side to side. 2:: Texture What would you say the best method of decaling would be, I am slightly stumped. I want to know if I can easily take or unwrap a portion of her and layer it over her standard fur material so that she has the lighter silver fur in the middle. 3:: Cloth Her top will be a tank top, but I want to know if I should even try to tackle this problem or make some dynamic bones when I rig her. I notice there has been a lot of discussion about collision issues with versions prior to the alpha 12 release. 4:: Rigg Dynamics Could I get some direction in rigging or a tutorial link? I am almost there and would like to apply some dynamics to her again similar to those of the Hunter tests. Those were so amazing and lifelike to me, parts of the skin moved or shook, her earings bounced around etc. 5:: Kind of OT but UPGRADE I would like to upgrade but I notice there is alpha 12 in the forum. If I purchase the upgrade to 11 soon will I be able to use the new release? or should I wait to upgrade to 12 (when will it release?) from my current 10.5 I believe that covers my general topics so far again sorry for long post, but I'd appreciate some nice feedback thanks!
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