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Hash, Inc. - Animation:Master

Eric2575

*A:M User*
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Posts posted by Eric2575

  1. PM:

     

    making a transition decal for the shore is really easy. Take a screencap from the top of the chor in shaded view to get a good idea of where the water line is. Take this cap and load it into PS. Increase the size to what you feel is a good size for your final render, say 2000xs1067. Now make a new layer and use some kind of soft grunge stamp, I used a moss stamp before for this, to stamp the shoreline. Be creative - should be no problem for you - and random, making sure your stamps all connect, no individual blots, and make sure your stamps overlap the shoreline on both the water side and the beach side. It doesn't matter what color you use or if you used a green moss stamp and now you have a mossy shoreline, because you will be applying this shoreline grunge map as a diffuse map. Depending on the look you get, you might want to apply a soft gaussian blur. Once you are satisfied, save the stamped layer as a TGA with an Alpha map and import it into AM. Go to your beach model, temporarily import the water and now take a shaded screencap of that in top view. Use the screencap as a 50% opaque rotoscope to help you position the new grunge map decal you just imported from photoshop. Before importing the new decal, but after correctly sizing and positioning the top screencap, delete the shoreline model. Now all you have to do is apply the grunge decal using the top view rotoscope as a guide. Again, change the decal properties to diffuse and adjust the % to what looks best in the chor. That should give you a pretty decent water transition for your shoreline.

     

     

    Hope that helps

     

    Eric

  2. Nice tank. Any reason you are donating all these models today? Looks almost like you are leaving town after clearing out the garage?

  3. Towards the end, the light source seems to be going through the back wall and illuminating the scene from the outside, casting shadows and all. It gives me the impression of a translucent wall.

     

    Impression vs render times = fantastic!

     

    Now you've gone and done it, I'm gonna have to pick up that book.

  4. If you are a PC user, every PC keyboard has a key with the label "prt sc" on it. Hitting that key will copy the current view into memory - until you either paste it into an app or copy over it. Anyway, once you copied the screen, you still need to paste and save it to a image manipulation software such as Photoshop, PSP, or the free paint program that comes with windows. To do that, open your favorite image software, open a new file, and hit control "v" for paste. Once that's done, go to file, select "save as" and name your screencap file preferably as a jpeg. Now you can upload your screen cap to the forum. If you have a mac, someone else will help you out.

  5. No need to model all the stars, just use a dome with a star projection. Better yet, if you are stationary, just use a star map as a rotoscope on the camera. If you give us more details on what your scene needs to look like and whether or not you need to pan the camera across a star field, then we can help more.

  6. Sounds like you need to flip the normals on the patch that has the hair growing inward. Hair grows in the direction of the normals. Point normals out and the hair grows out. To see the normals, hold "shift" and hit the "1" KEY. To flip normals, select the patch that needs flipping and hit the "f" key.

  7. Not bad for a vampire. I don't think I'll ever have the patience to tinker with radiosity though. One test, two hours, oh darn, that didn't come out as expected...Second test, two + hours, hmmm, still not quite what I was thinking...After 24 hours, hmmm, not being very productive.

     

    Did you go through Yves radiosity tuts to get you started?

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