Jump to content
Hash, Inc. - Animation:Master

Eric2575

*A:M User*
  • Posts

    2,615
  • Joined

  • Last visited

Posts posted by Eric2575

  1. Well, I'm getting some new found respect for feature length animations and what it takes to render them. My small Nautilus animation is at 92% and has been rendering all night - 15:21 hours so far. It's only 640x240 but the light reflections, water reflections, etc, are really taking a render toll. 7 seconds long = 18 hours render time on my computer :blink: Still need to run a wake and splash animation to composite it with the main track. I'm really happy with the way it looks so far though. Again, I can't say enough about Mark's fantastic work he's done with the ocean generator. I shudder to think how much extra processing time it would take to render this with displacement mapping for the waves!?

     

    I probably won't finish this until tomorrow due to the extra track I need to render and a bit of post work. It will be worth it though. Stay tuned.

     

    Eric Camden

  2. Thanks gang. The rivets are giving me fits. The upper structure rivets are all modeled and the rivets below the water line are decals. The decals are all hand drawn using references from the movie prop. There are over three thousand on the ship. Got a ways to go :blink:

  3. As always, thank you for the encouragement, I really appreciate it.

     

    Jake, I have to admit it, the guy with the torch is not my creation, he just kind'a snuck into the shot while rendering. I could never achieve anything as complex as him :lol:;) As far as the eye is concerned, that's where I left off when my PC blew up. I'll start to work on it again and post as I go.

     

    Thanks again guys

     

    Eric

  4. Is the material a Simbiont by any chance? If so, you need to turn off bump in the simbionts bump properties. That will allow your applied bump map to look the way it's supposed to.

     

    I like your vase style, very creative.

  5. Stian:

     

    may I ask about your wireframe render settings? Specifically, I'd like to know how you achieved such crisp lines? How large did you render the wire? Was it larger than the final and then reduced to the final? How many multi passes did you use? Did you use 16 polys per patch or adaptive? Would you describe your Photoshop technique for selecting the wire? Thank you

     

    Eric

×
×
  • Create New...