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PF_Mark

Craftsman/Mentor
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Posts posted by PF_Mark

  1. Ok heir is render from far. What do you guys think about the stand i made for the ligtsaber. Any coments or advice to give me about

    the stand. B)

     

    Very nice maybe change the color of the base to give it some contrast. Any chance of making it public I am working on a Animation right now after seeing this I am wondering if I could write that into my script or not :D

  2. Ok I was wondering if I have AM rendering a scene can I start another scene open another .prj with another session of AM. So I would have two windows of AM running at hte same time with ine rendering and animating with the other? I would try but I don't want to crash while rendering

  3. What is that log thingy he's climbing on? Wouldn't he look better on a fence post or cut tree stump?

     

    It is a fence post thanks for the critic I have already redone alot of this one since that post I have been saving them I just need to select the one that works best. I do have an idea of having him slide along the post then crowing. Time for sleep maybe tommorow I will try that aproach. Maybe not?

  4. Ok, lets see if I can get this right, I'm not too familiar with these controls.

     

    whole_model_squetch is your standard squetch controls for the whole model.

     

    body_squetch is an unusable slider (I'll explain later) at least I think so.

     

    body_squetch_pivot changes the location of the center of the squetch (is not usable with whole_model_squetch)

     

    Turning off the hide_body_squetch_controls you will now see them in the window you are working in. the null to the left of the screen (front view) controls the body_squetch slider that is unusable. The body_squetch_pivot changes the squetch center when using the null to squetch the body. This allows you to squetch the body to his feet or to his head.

     

    If you need more info on this you would be better off asking David Simmons (itsjustme), he designed and build the rig, he would know better than I would.

     

     

    Mark is correct. The reason the "body_SQUETCH" slider is not for manipulating is that it is run by an Expression tied to the controller that you unhide. I went in and set up the "body_SQUETCH_pivot" pose on the Rooster so that the pivot bone is at the top of the head at 100%, the center of the body at 0% and the floor at -100%. It's one of those things that relies on an actual distance to work, so it needs to be adjusted on a character by character basis. It should work as advertised now. If you haven't seen David Seymour's videos on how the Squetch Rig works, it shows how the body squetching controls are used. They are located here.

     

     

    Thanks I have another question about the tail dynamics there are two contros sloder 1st is Tail Dynamic Enorcement can you tell me what his is supposed to do please I have been playing with it and I can not see a difference?

     

    The 2nd works but does not give me the desired affect I want the tail faethers to be more spring like I was wondering if the 1st is supposed to control spring affect?

     

    Thanks for the help guys

  5. To me, everything but the crowing is a chicken model obeying keyframes....not a chicken thinking about crowing. I'll let Paul figure out why it seems that way.

     

    Yes I have been having a hard time trying to get the vision that is in my head into the character. I believe I am starting to see some of him in this test render. I am trying to get a arrogant/cool/snobish strut into the character. His the coolest morst important thing on earth a lady's Rooster Struting his stuff trying to impress everone around him.

    _2_01_01_one_step_elongated_test.mov

  6. That would definitely spark some great discussion and get us thinking about the characters. Since we can't just yell across the room at each other, we've got to invent a way to get on the same page with each other.

     

     

    So I should post the Roosters strut, crowing and walking in a thread in the this section called Rooster's Bio. Or does he have such I little part that I am doing them all? I should check out he script is he in any other scense that another team is doing?

     

    Bye the way good idea searching around SVN looking for a scene that has the charter we are animating would take time! Could we get a sub folder in Animating for charater Bios for easy searching?

  7. Ok Maybe I just can't find It I thought we had a list in the website for Animators. I was just wondering about the number of the Animators and who is on which team kinda stuff? I know the AD and I have read Dhar's posts and a couple of others. Just curious I talk about this project with my friends and they ask questions like how many Modelers/Riggers/Animators are working on the project and I simply have no idea :rolleyes:

  8. Ok ver with body swings around before crowing

     

     

     

    Ok this is a bigger slower anticapation before the crowing. Opinions welcome but Paul Daley has final say and hopefully he likes this one because I over written the first but I can re animate it back easly enough and probably make it better as well. I thought saving different .prj would give me different chr. files but I guess not end up with two .prj and only one chor. live and learn :angry: Ok I got it back just lost some fixes I had done after my last SVN upload

    _2_01_03_take1_Body_swings.mov

    _2_01_03_take1_big_anticapation.mov

  9. Right, try to receive again, maybe you missed the update (received before I uploaded). The model is not embedded in the project you are working on, right?

     

     

    I have not embeded anything but I will check right now I am rendering I will recieve again and try and let you know how this go.

  10. Yes after reverting I recieved and I got the updated model the problem the pose sliders still don't affect the stomach area. If I understand this right there is nothing else I have to do in this case to work the sliders right? not like the other ones were I set the slider then move the null then the slider works right?

  11. Ok, in the torso folder of the animation controls (chest_IO and stomach_IO sliders), these bones (they are not show in the rig) are not setup. It's just a weighting thing to set them up. I'll try to get them done for you today. Sorry about that.

     

     

    Ok I think I might of meshed things up? In the TWO Animating forum you said to go into PWS and select the rooster and select revert SVN then after doing that I thought does that take what I have and send it to SVN? If so maybe I over written the changes you made to stomich IO controls? I then update (recived) through SVN and the sliders still do nothing? Is it possible to skype me and walk me through this? My skype name is PF_Mark . Sorry for being such a bother :unsure:

  12. Thanks Mark for the feedback, I don't hear too many problems with the models, so I don't know what's wrong with them. I uploaded an update to the svn, if it needs adjusting, just let me know. I'll check the goose and turkey too, to see if I missed it in them as well. So are the wings working out for you?

     

    Yes I have been able to work the wings with the pose slider and I have not yet tried the individual wing bones yet. But I have been looking for a way to move the bum around. I can move the tail feathers but I want to move the but not the hip to shape the Rooster while he is flaping. Thanks like I said this is rig is great but I need to learn how to use all these cool features

  13. Ok my daughter says the stretchand squashing of the crowing is to fast and that I need to slow it down a bite for it to be more pronounced and noticable. I find her to be a great help to me she sees all and she is an Animation/Anime junky :rolleyes:

  14. Ok I have been having this problem/occurance all along but I want to know if I am doing something wrong or this is how this works. Example I animate a scene which has the Rooster in it. I then upload to SVN and it check marks the Rooster model as going to be Commit. But why I should have not changed/altered the model if I have done something if I upload it I might be uploading my mistake into SVN. I uncheck the models then I get an ! next to it. So should I be uploading the models after I use them? Does this mean I have done something wrong to the model?

  15. The hips lower controller is always in squetch mode.

     

    Thanks so that's the controler I would use to animate breathing? I want to blow up the character stomach to animte him taking the deepest breath of his life! Thanks for the help I need it

  16. Ok Thought I post a WIP I am trying to figure out how to work the Squetch controls I have seen the rig control video for squetch and Mark Skodacek is helping figure stuff out so this is just me playing around and I am not even close to finishing I want to push this scene as far as I can. This might help out Paul seeing he can't get SVN at work maybe he can check the forums during his lunch break?

    _2_01_03_take1.mov

  17. Thanks this rig is way beyond me it's going to take some time just to learn it. I will try again in the morning but the stomach is the same then I set it from zero to 100 % then move controler then slide slider back to zero to get defualt model pose for stomach? I am having touble with this but I will try agian in morning I am probably just tired it's only 1.30 am go figure :lol:

  18. I am not sure what I did to cause this I will try to explain what I did if that helps but mainly I just want to know how to fix What ever I did.

     

    Ok I had a conflict with a model so I deleted it from my svn folder and tried to get it back with an SVN Recieve I then got this error #1.

     

     

    I then tried to do a clean up like this #2

     

    then I get this message #3

     

    How can I fix this I am almost to the point of deleting and redownloading the entire SVN dir

     

    :blink:

    SVN_locked_1.jpg

    SVN_locked_2.jpg

    SVN_locked_3.jpg

  19. What squetch poses? Neck squetch allows the neck to squetch when translating the head manual control bone, spine auto squetch allows squetching when translating the chest controller. Legs work fine for me.

     

     

    Ok I thought I might be doing something wrong :lol: So If I want to squetch the neck longer I don't touch the neck squetch pose slider I use the matranslating manual head controler. I will try this thanks

  20. PF Mark

     

    Ok, you now have wing muscle poses setup (wing was too hard to rig the way they are modelled) plus an added single bone for each wing to adjust the wing position in combination with the pose. I also assigned the beak bone, added color to model and setup dynamics for the tail feathers. Let me know how this works out for you, if you need something changed, just let me know.

     

    The wings work fine but I am on another scene now and I want to use the SQUETCH sliders and the only one that works is the whole model squetch. I am not sure if I am doinf something wrong or if I have to enable this stuff. Can you take a look please.

  21. Try going the other way. Instead of a drawn out strut, lets see a shuffle. Something funny, like where his legs are moving twice as fast as his body is actually moving.

     

    Let's see that version and then let's move to the next shot (once I rightly figure out the scene number)

     

    I hate doing taxes I am not organized enough

    :angry:

     

    So I quickly throw this together with a faster walk to get an idea of how it might look. I will be leaving tommorow for an Extra long weekend :D and I won't be around tell Tuesday the 18th so let me know what you want me to do next Paul. Have a nice weekend everyone I am cottage bound B)

    _2_01_01_shuffle_b_take1_d_big.zip

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