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Hash, Inc. - Animation:Master

PF_Mark

Craftsman/Mentor
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Posts posted by PF_Mark

  1. i re did it, let me know what you think,

     

    Yes much better I like it and it suits this camera angle nicley and this reminds me of what Robert Taylor told us that the only angle that matters is the camera angle. Well done I say you nailed it!

    ;)

     

    Now it's my turn to nail one of my scenes next I well get right too one of them when I get home from work!

  2. ive had animation master since....the christmas before last and i dont think im good at all....i took most of the tutes from the manual and i cant make anything of quality. ive seen some posts from new guys who are already ahead of me. is there some secret super-tute that teaches you everything that i dont know about?? i want to get better at this. any suggestions?

     

    Sounds as if we got AM about the same time. I did TAoAM with Rodney and a group of friends that were going through it at the same time. One thing that helped me is doing and posting your results in the Forum when you get stuck you will get help it never fails someone eventually helps you maybe not always the same person and sometimes people try but they missunderstand or we fail to explain the problem enough. The main thing I want to say is you state you are going througth the tuts but it sounds like you are not having fun? Join TAoAM I started racing, me and Mike we had a playfull thing about who would post the final results frist but we helped each other out as well. Rodney was and is great the amount of time he spends helping others is amazing and very generous then after that which intruduces you to the software get in with the Boot camp forms and start doing that and post and read other people post it helps to see others strugle and improve with you and it's FUN! Trying to learn this software/art form on your own is the wrong way to go IMHO Check out my stuff it IN TAoAM and boot camp now TWO/animating WIP's look at how far I have come and the main reason is I have been having a Blast! and I enjoy this and I am building freindships. Next after that pick one thing you enjoy the most Animation, Modeling,texturing, riging,special affects and try to concentrate on that then when you get tried or frustrated move on to the next. For my self I am staying with Animation but I wouldn't mind trying my hand at modeling more in the future and there some many teachers here it's just up to me to decide when to switch over to another area. Last Look at TWO look at WIP's look at models and the sets If you want a goal want to get your hands on this stuff then follow these steps and have fun and I will help you get into this Amazing experience of working with Professional quality stuff makine a professional quality movie that you can have and show off for the rest of your life. But as already said it's up to you to start and by that I mean posting your work stop trying to do this alone! :blink:

  3. The "Legal.txt" file that is included in each package explicitly states that : "You are not allowed to redistribute it nor include it on any other collection, website, magazine, or any means of digital or physical distribution without the prior written consent of its owner."

     

     

    I read that last night but at 4.00am I thought they meant redistribute as in saying that I made these and gave them out or put them with something else and charge money for it. Any ways I really don't know anything about textures I just wanted to help out. So Xtaz if you still want these or feel we can use them I suggest askig Martin he was / is an entertianment lawyer and maybe can let us know if these is ok to use and or put on SVN

     

    Infact I think I will ask Martin and maybe he can reply to this. But If they are mostly unusiable as is what the point? Probably this is why they are free :rolleyes: So who is in charge of Textures?

  4. Hi Hashers ......

    PSICOSONIC is making available FREE all its collection of professional textures ( 2185 :rolleyes: ) and photos, this is a great opportunity for the TWO project.

    You can only download 25 texturs per day.... lets do it :D

     

    Ok who is going to organize this how are we going to do this ? maybe post what you have and what you are going for and were you are uploading it to SVN. then I volunteer to help download you tell me what to download and were to put it. OK?

     

    Tell then I started Natual element (159) 1 -25 and well carry on until some one says other wise and please tell weather you want it unzipped and in whicd dir of svn and we better get Hash's ok maybe to large ??

     

    Ok maxed out my 25 for the next 24 hours let me know I hope you have not pisk these but no big deal if we have these already. Is this a limited time offer deal?

  5. Okay...I'll post this, but I've already talked to Rhett and I need to change his eyes. (Woot is supposed to be looking to the other side at the Tin man and Scarecrow waiting for what is going to happen next)

    but here it is anywho (the eyes will be quick to fix likely effecting the eyebrows too).......

    [attachmentid=20329]

     

    You have really done well with the facial Animation! I admit at first I thought there was something about the body motion but the more I look and the closer I look I can find anything to point out for the body. there might need some timing or speed adjustments in the body motion maybe once you get Rhett ok on the scene try moving key frames together or apart a couple of frames. Not too much you are really close but I can't say which way. Weather the facial Animation leads the body or the other way around I don't know but that is take 2 stuff anyways. I do have one thing I want to say that is after seeing this I think you should get some more scenes and you are progressing well I myself have been working hard at this and I have not really dug into the Facial Animation yet I have concentrated on body motion but I think you are going straight for the facial stuff first which is fine too. Sorry it took so long I just noticed this post now

  6. stools is the other way now, wasnt paying attention when i set up the null on the leg

     

    Sorry I still see center of gravity problems and the other s scene 1_03_10 when I saw it I thought the axe was touching the stoll in the center and that worked but after looking at it more I see it's on the leg witch still can be done but only if you put a null in the center and keep the hand position under it the axe can sway but has to really move to conter act momentum to stop falling

     

    Look at video and look at the guys center of gravity alway supported by either both hands or one but never off center of ladder

     

    http://video.google.ca/videoplay?docid=664...amp;q=balancing

     

    I will try to animate an example and post.

     

    Ok here it is

    balancing_a_cube.mov

  7. Hi boys and girls!

     

    here is another Hooper's moment of animation. My friends used to call me Hooper!

     

    thought i would post it, you would think this would be a easier scene but its not.

     

    i have about 3 hours into it including setting up the scene.

     

     

    basically the tinman is balancing on his chin.

     

     

    let me know what you think

     

    The frist thing that comes to mind is the center of gravity I would put the axe more in the center the stoll would fall off is my first thoughts

  8. Here's an update. Changed light direction and darkened the shadows.

     

    This is probably the last thing on Two for me. I not qualified for any of this, I'm sure there are people out there that can do a lot better than I. I know nothing about modelling, lighting, texturing, hair, set building and so on, and rigging for that matter, I got by. So I'm sure Martin can find someone to do what I try to do.

     

     

    And I no nothing of Animating either but that's why I am here?

     

    Really I look at this and I like it really you are being way to hard on yourself!

     

    Maybe you are joking and I am not getting it but wish I had your knowledge and talent

  9. OOOooo I like.

     

    I like how you wiggled his ankles & toes before he jumped down, I got the sense of him skooting to the edge of the bed, the jump down was good, the pause after he landed, the body weight as he moved and the wobble knees was great.

     

    From my eyes - it looks like you nailed it.

     

    Thank you for the kind words. Lets see what Rhett thinks now .

  10. I like it, Mark. And, like Dhar said, add some movement in his weight-bearing leg. Either have it twitch back and forth a little or you could make one bigger move from outside to inside (bow-legged to knock-kneed).

     

    Good stuff!

     

    I am wondering if I over did the weight carrying knee wooble?

    _2_01_05_Take1.mov

  11. This shows potential, Mark. I think you can pull it off!

     

    Having his legs wobble like you've done is good. Add some rotation in his feet so they "flop around" a little as he picks them up off the ground. Imagine that when his feet are in the air, there's no strength in his ankles, they just dangle. His toes would point way down when he lifts his foot, and point way up as he's about to put it down again.

     

    And definitely watch that Kollaboration video again. Just because it's so crazy-looking.

     

    Rhett

     

     

    I have taken a shot at the feet and I have raised the steps up a little to give me room to work with them. I have done what I can with the feet raised this far but I am wondering if I really should raise them alot more and really have these feet wobble around. Take a look at what I have and let me know.

    _2_01_05_Take1a_50_.mov

  12. Hi Lloyd I just did a test render it's only 10 or 12 frames long but I noticed something and i wanted to see if you know how to improve it. THe hay sticking out of the matress starts as i defined lin across the top can you spread this line out as to not leave such a noticable edge to the start of the hay?

    _2_01_05_Take1a_50f.mov

  13. This scene is pretty much done, i got about 20 hours into it and could do probably another 1000 or so to make it look good but Rhetts gave me a couple things to do and its pretty much finished

     

    I will post more scenes when i get them

     

     

    thanks for the input so far

     

    I say great job time to start the next scene :D

  14. One small thing, regarding the speed ... it looks like the water moves at a constant speed, instead of accelerating as it falls.

    That is true. I don't know how to fix this. It's an animated procedural. If it looks bad I'll experiment (except I don't have any ideas at the moment). Otherwise (years later) I think I'm ready to read PF_Mark's beginners help thread to properly submit this little guy.

     

    please keep in mind that my thread is not me telling others how to get everything setup it's just a place I keeped posting my HELP me stuff which may be of some help with the answears that I got. It's not very organized and kinda long but feel free to see if it helps. If you need help I found skype to be very usefull and there is members skype names in there and mine is PF_Mark same as forum name if you see me online and need help just call.

  15. Mark, very nice work as usual. Can I make a suggestion? Calm down the walk just a little. His head movements are very severe, almost like a jackhammer.

     

    Good point I think I will wait and see what Rhett wants to do with this shot he said he wanted to play around with camera angle and I am thinking of reducing the jack hammer affect with some ball and chain motion with the whole body. Tell then this is an update of what I have now

    2_01_06_take1final.mov

  16. my floppy scarecrow test from last year.

     

    [attachmentid=20340]

     

    A lot of floppiness is in "overlap". Somewhat harder to convey since you only show him from the waist down.

     

    On thing I notice about the walk is the hips are gliding thru it without weight; get that going sooner rather than later.

     

    Your overlap poses for floppiness will be dragged out of shape if you move the hips later. Actually in any walk you want to get the hip positions and foot contacts done early.

     

    Which bones are you using to get the angles to rotate without the bottom of the feet moving like that?

     

    Thanks for all the input everyone and the video clips that kid is several double jointed!!! :huh: that would be great if we did something like that for scarecrow ;)

  17. This is a test of what Rhett is asking me to do with these SPECIAL walking motion for Scarecrow. Rhett has asked me to try and have scarecrow bend at the angles (if rig allows) and show his legs are made of straw. So he will not have knees like you and I more like rubber leg look maybe? I am looking for controls that well rotate angles but not affect feet location/rotation right now I am using angle bone that affects feet and trying to contour animate the feet null to not sink hte boot into the floor.

     

    Does anyone know of a control that might work better for me?

    _2_01_05_Take1.mov

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