sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

MAYAman

*A:M User*
  • Posts

    68
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Profile Information

  • Name
    Wil

Previous Fields

  • A:M version
    old version
  • Hardware Platform
    Win 10
  • System Description
    Core i9, RTX2080,32Gb RAM
  • Short Term Goals
    Have fun
  • Mid Term Goals
    Learn more
  • Long Term Goals
    Finally rig my Trex. :)
  • Self Assessment: Animation Skill
    Unfamiliar
  • Self Assessment: Modeling Skill
    Familiar
  • Self Assessment: Rigging Skill
    Unfamiliar

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  1. I have this issue every year, I buy the sub and then it shoots me a link and that link only takes me here to the forum. What can't Hash make a dedicated download link in the store and once I have my serial I can just activate it? Does anyone have the link to the software? Thanks
  2. OK so this worked great, I can see the .stl model and it manipulates quite nicely with 30,000 polys which is surprising. I've dragged the new model into the chor. after doing what you said. How do I actually start modeling? I don't see "Choose Modeling Model" to begin editing. I'm confused. lol
  3. Out of curiosity, why do you think the import of STL and OBJ hangs? Is it the size of the model?
  4. This is absolutely HUGE! Thank you! I was loading and then spinning around the model eye balling it.
  5. The scanner software creates both an OBJ and STL file. I'm importing those into AM to model at scale so I can model hash splines over this model. It won't load it chokes at 30%. The great thing is that the scans are to scale, all I have to do is model splines over that model as a framework.
  6. So I got a new Shining 3D EinScan scanner and the models are much more complex, in the range of a million polys. Very smooth and detailed and orders of magnitude larger than my old scans with the Xbox Kinect. So I'm trying to load the 3D files (mostly scans of automotive parts I replicate) and it will initially load, say it's around 1.4 million polys and then go to 30% and never load. I've left it for over 3 hours and it never loads, but doesn't crash. What is the limitation of importing OBJ or STL files to AM from the plugins utility? Thanks!
  7. Rob, should I buy the disk version? If this will be the last version I'd be crushed. It's my favorite modeler. I export into Blender for finishing but AM is still the best modeler IMO. If in the future it's gone I may get the disk version.
  8. I'm making multiple bodies in one modeling window like an idiot. Doh! I guess I have to create each model in a separate modeling window? Thanks for answering, you rock.
  9. I have three models overlapping and I want to select only the CPs of one of them so I can scale it. So basically, how do I select all the CPs in a particular object? I know noob question, and I've searched the forum but it only gives me threads with hitting Cntrol+A to select all the CPs in the scene. Thanks
  10. For those with space mice it's easy. Open the 3D connection control panel while AM is open. You'll notice that the control panel now says Animation Master. Now you can choose by checking the small boxes next to push, pull, rotate, etc how you'd like the view window to behave and how the object will move. Goof around with settings that feel good. You'll then notice a slider for each setting. These are usually pretty high but AM seems to be super sensitive to the Space Mouse. So I cranked them down and presto, everything now moves very nicely. IMO the Space Mouse is an invaluable tool in AM and Sketchup.
  11. I got it! I had the sensitivity in the 3Dconnextion app cracked up. Oh man, this is so good now. Thankjs
  12. Yes, thank you! Now I'm trying to figure out how to load my Blender OBJ models into Hash to edit as the tools are just must easier.
  13. Yes, there is a control panel and I've turned down all the settings for sensitivity. The issue seems to be AM as it does not respond to sensitivity changes in the SpaceMouse commander software.
  14. Hello everyone, back after a long illness and very happy to be working in AM again. I got a beautiful SpaceMouse Pro wireless and it works incredibly in Maya and Blender. I see that AM19 has a check box for the Space Mouse which is AWESOME!!! But it's so sensitive that if I move it a micron the model fly off into infinity. Way way way more sensitive than other 3D programs. How do I tone down the sensitivity of the Space Mouse in AM? Thanks!
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