sprockets brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard Gound Hog Lair metalic mobius shape
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

kwhitaker

Craftsman/Mentor
  • Posts

    630
  • Joined

  • Last visited

Everything posted by kwhitaker

  1. thank you Gerry
  2. nice Artwork! i need a poster :rolleyes, good job spleen
  3. Well done ! you guys are rocken
  4. i really enjoyed seeing you cool scene, great modeling, lots of work, but it will look real from any angle. can't wait to see the next step.
  5. funny imagination, made me smile
  6. Thank so much Spleen
  7. pretty bad when i can't tell land from mud will fix thanks Rodney
  8. thank you ptiversen
  9. yeah, I'm diffently fixing Mac (leprechaun walking on water, or any of them, not a good thing. In my mind the fairies are able to blink their light on and off at will, like the fire fly, It's part of their ability. And the reason why witch Lena has captured fairies, trying to steal thier bright light, (which at that time I made them only marginally brighter, I have to go back and make the fairy brighter) Another thing was as i started animating the fairies from any distance, they could not be seen because of their size. there for the glow. The branch has been a pain because it started out small the textured became so washed out as it grew, yes it needs to stand out. Thanks Nancy
  10. Hello. Still working on Dreadwood swamp scenes,and now the Elderwood Fairies have joined in the muck. your thoughts are always needed
  11. if anyone can build a forest, Mark you can.
  12. Hey that's Susan Boyle I was suprized is she go to sing, nice job Paul
  13. Thanks again guys, for bringing the branch to my attention, otherwise i never would have fixed it.
  14. Hey, i swear i cloud hear the clanking as he fell, nice job
  15. Thank you for your suggestion robcat, i decided the branch should break as it's dropped, there wasn't a lot of falling distance, but i did angle the branch to one side as it fell.
  16. Thank you Spleen
  17. thanks guys. i'll speed up the branch drop.
  18. Still working on the Mud Swamp scenes. i got a little bit further, finally got Mac rope going. your thoughts are welcome no music or sound effects
  19. Just saw this one, love the whole scene, Spleen, can't wait to see some more.
  20. Cool, Creative, Interesting, really enjoy seeing your work, Tar looks great
  21. Hi Rodeny, Yeah, I'm hoping to be able to do the mud dripping effects, if i can just get by Mac throwing a rope, thank you always
  22. Thanks Paul, it's always a challenge
  23. Looking good, great looking sneakers, pant texture fits nice. the belt loops a bit thick, but maybe you intended them to be. nice work Spleen
  24. Yes, the mud scenes have been troublesome. after rendering mud scenes numerous times, and using a DarkSim mud texture, which i could not use any of the reflectivity options, so i went back to a image map, still work' en on it. Thank you Robcat,
  25. nice modeling, and texturing, cool scene.
×
×
  • Create New...