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LeeAnderson

*A:M User*
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Posts posted by LeeAnderson

  1. I wouldn't dare look for a single fault in it, Lee! You've done a tremendous job with it and should feel really proud!

     

    Thanks Mark, and I am proud of it!

     

    That was my favorite too. Must have to do with different monitor gamma settings. Your last one (#6) looks like a winner to me though.

     

    Thanks for backing me up Yves... I figure if it looks good on your computer then my gamma settings must be pretty close.

     

    UPDATE

     

    Hey everybody Iron Man is on CGTalk --it's a shameless plug, I know... so eveybody go give it 5 stars... I mean...uh... eveybody go see--thanks again for your support!

     

    Lee

  2. I know how hard it is to stop messing with a good thing, but since we're past that point ;) I just thought it would be great to replace that big shiny rock in the left corner with a water puddle??? :P

     

    That's enough... submit it already...sheesh...

     

    Haha! When you're right you're right... (and when you hit the refresh rate every 2 minutes, that's downright obsessive)

     

    I'm submitting now... Thanks Dhar :D

     

    Lee

  3. That's not a final render, is it? And to answer your question, it was ready for cgtalk when it was just a leg!

    Oh, BTW, how do you render a wireframe view?

     

    In the options tab on the render to file box, click on the word "Final" at the very top right and change you can change your options from there. Thanks again!

     

    He looks washed out in your last one. You've got the haloing going on all around his body, and something is really messed up by his feet.

     

    Hmm...that's interesting...this one was my favorite (maybe I went overboard). Also what is messed up by the feet? On Iron Man or on the ground?

     

    Matt is right, this one is very grainy. The previous one looks better. Is there something not quite right with the way the chain is connedted to the beam? The angle at the connection point?

     

    lol, dang Eric why do have to wait until my poor computer has rendered for 9 hours to point out these things :D In all seriousness though, I appreciate you looking into this so thoroughly. There could be something wrong, but I'm not sure what it was. Modeling the chain was tricky and it was easier to focus on trying to get all of the links to match up than to think about the physics of it. Does it need to be straighter?

     

    Thanks for the suggestions everyone, keep 'em coming...here's a new one--

     

     

    #5

     

    ironman5.jpg

     

    EDIT: #6 (lol...I can't stop playing with it!)

     

    ironman6.jpg

     

    Thanks a lot guys!

     

    Lee

  4. Nice look John! I'm all about pushing this as far as it can--I used several of your suggestions in this next "stage"

     

    Are you guys familiar with the work of Alessandro Baldasseroni? He's a character modeler but his post work can't be beat.

     

    Thanks Al! I don't know either, and the entry wouldn't legally be able to have any of these post effects :(

     

    Hey thanks Darkwing, those are some hefty compliments your throwing around and I appreciate it!

     

    I'm a comic book nut. An you did one heck of a job on it. I am very very impressed. An more pumped about modeling.

     

    Thanks! Modeling is a lot of fun and I hope that you continue to find ways to get pumped about it :D

     

    There are two quick background modeling fixes I picked up on pretty quickly - one, the jackhammer's handle is floating off the ground; two, the large curved piece of sheetmetal on the right is also floating at the top left edge. Ok, three - the girders on the bridge like construction don't look like they are fastened together, they just look stacked like a house of cards. Nothing to nit pick on your model though.

     

    Thanks for pointing those out Eric! The sheet metal has 3 or 4 other points where it touches the ground, but if it's confusing to you then if will probably be confusing to everyone else. The jackhammer is touching the ground I swear! It doesn't look like it though...maybe I'll double check. You're totally right about the bridge girders! I did fix all of these things in the post version though. I may go back and fix them in A:M later, but I think they look good this way.

     

    Alright here's another post--I love getting your input! Is this almost ready to submit to CGtalk?

     

    ironman4.jpg

     

    Lee

  5. Wow Matt! Between the two of us we're bound to come up with something good--I'll play around with it more tomorrow. I agree about the highlights in back, they do look better, the backlit effect was nice as well.

     

    The Role Model is pure awesomeness--fix that up a little more...add a bad print shop border and there you go

    Lee

  6. I had the lights a lot brighter in the version before I posted, but it took too much attention away from the center again, so I dimmed them slightly.

     

    Ahh...I see, how about this one...best of both worlds? I took a few of your suggestions but then traced over the character in white and added it as a multiply.

     

    EDIT: changed just a little bit...I can't stop playing with it! :D

     

    ironman3.jpg

     

    Lee

  7. As far as post, I would suggest darkening the areas around the character to create more of a contrast between the environment and the Iron Man. What I did was create basically an egg shaped gradient which which was applied under a multiply filter. I then lightened up some of the city lights using an overlay. The ending result puts much more emphasis on the character. The ground before was taking a lot of the attention away from the center.

     

    Wow, Matt, that looks great! I'll probably end up using a lot of your ideas. The city lights seem a little too muted still, but I see the look that you were going for. Thanks a lot!

     

    The background X shape works really well. I don't know if that was intentional or not, but it's a good feature in the composition.

     

    You bet it was intentional! I spent a lot of time thinking about this. Just about every object in here has a symmetrical answer. The "X" shape you're referring is to make the eyes "fall" towards Iron Man and then he holds up the center. Thanks for noticing!

     

    Lee

  8. Thanks for the compliments Eric, Paul, Rusty, David and Mike! I don't know if it quite deserves it, but thanks the same!

     

    Wonderful scene. Put it over at CGtalk if no one has suggested it yet.

     

    Thanks Robert, I'm planning on it! Hopefully it'll get some good attention!

     

    Fantastic Lee.

    The eyes feel a little low to me, but that's being nitpicky. I've never spent anything like this amount of time and complexity on a model.

    Beautiful :)

     

    Thanks John! I think the problem in the eyes is being caused by perspective. Looking back on it, the forehead might be a little too high... Well, I'm not sure if I want to mess with it too much.

     

    There are several problems I see with your rendering, like if you look at foot it's all... just kidding. Nice work.

     

    You had me going Matt!

     

    UPDATE

     

    Well, this could be the last update. Here's the finished render:

     

    ironman.jpg

     

    1600 X 1280 (wallpaper size :D )

    Multipass 16 X 16

    AO, Relfections, Patch counts well into the 100,000's (yes, I modeled the pebbles)

    Time: 4 hr 24 m

     

    And the wire:

     

    wire0.jpg

     

    If you have critiques on the model itself this is the WRONG time to give them ;) What I need advice on is post stuff. Do I need to do any post? So far, all I did was correct one black spot on Iron Man's face, the rest is straight from A:M. I'm thinking I'll call it good though, and post it to CGTalk. Just wanted to ask your opinions first.

     

    Thanks, couldn't have finished it without all of your support!

     

    Lee

  9. Wow, thanks for the positive response everyone! Yves, Stian, Jeff, Matt--you guys are like my heroes, thanks for making my day!

     

    Oh and thanks for the great compliment Darkwing...just be sure to clean up afterwords.

     

    Mmmm... delish :D

     

    I have a jackhammer?

     

     

    Yep, you do now, I made it this morning:

     

    jackhammer.JPG

     

    More to come!

     

    Lee

  10. No problem Andy, there's a better one coming up:

     

    I must say, like everyone else here, most excellent piece. I personally can hope to aspire to this level of detail and realism. This forum seems to have been inspirational for you and giving you some driving force to move this project farther along.

     

    You bet, it always has been! Getting feedback helps keep my projects out of animation limbo.

     

    Well, I rendered a high-res version to see what could be improved (I also played around with my background matte). Here's what I see:

     

    background3.jpg

     

    1. Add stones/pebbles around the front

     

    2. Put Dhar's jackhammer in the back left to cover up some ground texture pattens.

     

    3. Maybe some curled sheet metal in the back right to cover the same problem.

     

    4.Crimson Dynamo aromor?

     

    5. More stuff behind the fence.

     

    Basically it needs more stuff. See anything else, any ideas? Let me know!

     

    Lee

  11. Since the texturing on the suit is mostly materials, you could probably get away with using bitmap plus.

     

    yeah looks like texturing can be minimal too...

     

    Youch! This hurts my ears...materials certainly have their place, but this model has so much oppurtunity for cool textures!

     

    I wouldn't suggest not texturing. It adds a lot of personality; you can't get the same feeling with attributes. The only other way would to use a material, but those can be very costly on rendering time to get the same effect.

     

    Um...yup...what Matt said :D

     

    Looks great Eric! The main model was done by Ian Joyner. Hope this link can help! Good luck!

     

    Lee

  12. Hiya.

    Very nice! :) The only thing I'd change is perhaps some more dramatic lighting and pose. Then do a final render to get rid of all the jaggies and 'white dot reflections'. :)

     

    Thanks--lighting and the pose are probably the weakest points right now... I wonder what he could be doing though.

     

    I like the pose, very "Boris Vallejo"-ish where the hero is always in manly, symetrical pose while the women more curvey and dramatic.

     

    Dhar, that's the best compliment I could ever get! Boris is by far my favorite fantasy artist. I was looking at some of his artwork when I was rendering this last image! He and his wife(?) Julie Bell are so good!

     

     

    You know what might be fun to add as a bit of detail in the background would be some pieces of armor from one of Iron Man's villains, as if he'd just finished defeating one of them (maybe Titanium Man or the Crimson Dynamo.) Not that many people would recognize them, but it'd be cool to the ones who did.

     

    Awesome idea Mark! Maybe I could put some one or two chunks around his feet...that would add some story to the picture.

     

     

    Lee

  13. One of those big and nasty hydraulic jack hammers B)

     

    Good call, Dhar! I just got some reference on my computer for it.

     

    Alot of respect on the texturing/lighting, Very moody.

    I think the ground could be less flat though, I know you have yet to texture it but i think the geometry itself could be a little more random.

     

    Thanks, and I agree about the ground. I'm hoping that adding more details will improve this, but if not, then I'll have to model some more.

     

     

    Um, ust one question, it always seems, spotty to me. Are you using multi-pass? Or is it meant to be that way?

     

    That was just a screencap from A:M, the finished render will have 16X16 multipass activated

     

    UPDATE

     

    Here's a quick update on the background, I'm ready for this beast to be done! I added details to the fence, cleaned up the ground map and added a quick sky matte.

     

    background2.JPG

     

    Would I be overstepping my bounds if I said this looks like a snowy facility, or should it still be in the city?

     

    Also, After I rendered this, I noticed that Iron Man's pose somehow got tweaked--so the lighting on him will look more like the last two pictures.

     

    Here's a closeup on the fence

     

    fence.JPG

     

    Thanks for looking!

     

    Lee

  14. Thanks Dhar, you da man!

     

    I haven't read Iron Man comics since I was a kid (many, many, many moons ago) and never did understand this, but didn't Tony Stark need the suit to keep him alive? If so, why did the suit never show when he was wearing his street clothes?

     

    Thanks to you to Al...you know, from what I've seen from the new movie (I really don't know that much about him either :D ) it looks like it's just the chest piece he needs to survive.

     

    I'm in AWE!!! Exellent work! Are your reflections blended, they seem to be dulling the nice punch the red metal is giving in the other renders. It is one hell of a great rendition of a character.

     

    That's a big compliment coming from you Rich! The reflections aren't blended, the effect you're seeing is caused by my texture maps. The "punch" of the old red is nice, but I don't think it would have fit as well into the world that I'm putting him in.

     

    Beautiful! Man, you have got to post some of those maps just so we can take a look at them. Excellent!

     

    Thanks Jeff! The maps really aren't all that exciting... I guess I could let you take a peek though.

     

    UPDATE

     

    Well, I thought I'd give you guys a quick preview of what the background is shaping out to be...

     

    background.JPG

     

    I decided to go with a construction type area that looks like it's just been busted apart. The ground map needs LOTS of work, the shadows need to be softened and I'll be modeling in rocks, pipes, the rest of the fence, maybe a chain and whatever else one would find at a place like this.

     

    Comments and critiques would be great

     

    Thanks everybody!

     

    Lee

  15. Thanks a lot Rusty!

     

    Another quick update for today (man, I love Saturday)

     

    I desaturated the textures and made some specularity maps (noted especially in the tarnish on the face).

     

    newheadtextured.JPG

     

    I also changed the lighting around dramitically in the final image to something I like a lot more.

     

    finalposewip6.jpg

     

    Now, on to the background! Thanks a lot for all of your kind words!

     

    Lee

  16. Thanks Gerald, Robert, Bill, Stian, Mike and Rodney! Those were some pretty shiny reviews!

     

    As far as the background, maybe show it so it looks like he walked through the wall (Iron Man shaped hole). Man there are so many possibilities, I don't know where to begin.

     

    That's a good start, thanks for the suggestion Mark!

     

     

    Lee,this keeps getting better by the hour.Have you thought of doing IBL or HDRI as a lighting solution?I'll be honest i don't know anything in this area,but i'm sure it will add a certain something to the lighting of the character.

    No doubt the finished image will rock,all i ask (being a bit cheeky here) is that you might do a render suitable for a desktop image as i would certainly like this on my computer.

     

    Thanks Jay, and don't worry I plan on doing a wallpaper as soon as I come up with a background! I sort of have my own version of IBL going on in the image as it is now, I'm sure the real stuff could look better, but we'll see...

     

    WOW!!! It looks like like Robert Downey JR. has some serious competition. I showed your pic to a friend who is a serious Iron-Man comic freak and he was truly impressed. Keep up the great work. (How about an action pose so I can use "Shellhead" as my windows wallpaper? ;) )

     

    Thanks, glad to know that Iron Man fans appreciate it! As soon as the background is done, the wallpaper is yours!

     

    Btw I let Hal Hickel from ILM know about the excellent job you're doing. He's been working on the film as a lead.

    Keep up the good work.

     

    Alright Greg, no fair teasing! The whole purpose of me doing an update was because of this little post. Are you serious? (I hope this isn't a really cruel joke) If it isn't, I need LOTS of details, please? That made my day/week/first 20 years.

     

    UPDATE

     

    I updated the detailing textures a little bit (note the multi-colored wires), before this is over, I'll probably end up unwrapping all of him and making the armor worn.

     

    finalposewip4.jpg

     

    Thanks everybody!

     

    Lee

  17. hoo and when you finish plz post the model i have to mack a fan movie with it ... LOL

     

    lol...prepare your computer for some crazy render times ;)

     

    When you are done with the modeling, I think you should offer it for a price, not just

    give the model away.

     

    Thanks again Mark! I don't know how copyright laws would work in with that, but it's certainly a good way to make a little on the side!

     

    It would help to see how the texturing looks if you show multiple renders with different

    degrees of lighting, but no, it doesn't need to be brighter.

     

    I think you're right--there's an aweful lot of reflecting going on in this shot. The finished still of this pose and lighting is the main purpose of the model at this point, so I'd like to focus on it with this setup.

     

     

     

    I feel bad for Stan Winston, since you're clearly going to upstage the movie suit. :-)

     

    Geez thanks Mark! That's a HUGE compliment. I think the Stan Winston costume looks great!

     

    It's just so... so... what's the word... perfect? Yea, perfect, that's the word! If I had half the talent you have, I'd be working at Pixar by now.

     

    lol...tell that to Pixar...thanks for the comment!

     

    wow... wow... wow... wow... wow... wow. thats amazing.. where do you plan on working. you can work anywhere you could possibly think of with your talent

     

    Alright, now you guys are laying it on a little thick...thanks Caleb! I don't know where I plan working at this point... doing animation at all would be a huge blessing.

     

     

    Amazing work, Lee! :)

    I would love to see him move too but all in good time.

     

    Thanks Paul, would you like that to be your job? ;)

     

     

    UPDATE

     

    Alright, I did a quick 8-pass render at low-res, the modeling is done:

     

    finalposewip3.jpg

     

    Here's a question for you smarty-pants out there: I have several images placed around the model that cast relfections...however if I am adding a background, then I don't want to see them (I erased them in this pic). Is there any way to have them cast reflections and not be seen?

     

    How do you guys feel about the textures? Should I add some scratches or keep it clean (the easier route)? There are also loads of little bundled wires and I'm thinking they should all be different colors (the details are all one color right now).

     

    Time to start thinking about a background. I was things about him being in his computer lab with a big opening in the wall the shows the rainy city that he's about to fly into. What do think?

     

    Sorry, long post...

     

    Lee

  18. Lee this is absoloutely sweet.I hope you don't mind me saying this,but i think this is the best work i've seen you do to date.

     

    Wow! Thanks Jay, I don't mind at all!

     

     

    Seeing the rendered piece, Even though the texturing is REALLY good and you've paid a LOT of attention

    to details, It looks like he (especially his red pieces) is made of a laquored leather instead of metal. (Don't hit me)

     

    No way will I hit you Mark! That's exactly the kinds of things I WANT to hear! I updated the lighting a little bit in this update, but I'm not sure if it eliminated the leather look. Does it need to be brighter?

     

    Here's a quick preview of his arm as it is finished. It's back to work tomorrow so not as many updates as today...

     

    armquick.JPG

     

    Thanks for the comments!

     

    Lee

  19. Thanks Matt, Andy and Caleb!

     

    That's pretty insane :blink: Great looking model. What's the patch count on that? I'd be afraid my computer would burn up trying to render an

    animation with that.

     

    That is one of the coolest models I've ever seen! B)

     

    Thanks Mark, it wouldn't be as cool without a great design-so thanks again to Jamie Egerton at Activision for letting me use it!

     

    The patch count is currently at 28,178 and yes, my computer hates me right now. It'll probably get up to 35,000 by the time I'm done...

     

    UPDATE

     

    I've finished the detailing on the legs (always the fun part) and began working out some more lighting on the finished picture:

     

    finaldesignwip2.jpg

     

    I'm also continuing to work on my materials (I may or may not decal the whole thing). The atmosphere I'm going for is stormy, city night:

     

    Here's Red

     

    red.jpg

     

    And here's gold (I apologize for the render quality)

     

    gold.jpg

     

    And last of all, here's a shaded turnaround of the complete model at this point (no arms)

     

    rotate.mov

     

    Thanks for reading and for your support everyone!

     

    Lee

  20. Thanks Gary and Al, I sure hope Mr. Stark approves :D

     

    Background? Do you serriously think that anyone will even cosider to look away, even for a second, from that sassy model of yours?

     

    Ok, prehaps some buildings would be good... I mean, he did fight a lot in the cities, from what I can recall from the comic books. So prehaps he should be standing on top of a rooftop? Or just simply up in the air, preparing to blast some evil fiend? 's up to you.

     

    lol, Thanks for the suggestions Joakim! I really would like to incorporate a city in there somehow

     

    wow,

     

    gimme some wire!!!

     

    A "wow" from you sir is one of the highest compliments one could get! Thanks, here's some wire for ya!

     

    detailwire.jpg

     

    This is a close-up of the chest panel on the high-res model. Now, you'll all see how sloppy I am ;) The cylinder is a personal favorite of mine.

     

    armstart.jpg

     

    armstartwire.jpg

     

    Here's the start of the arm. Below the elbow will be covered, which is why it doesn't look as good as it could.

     

    Thanks for any comments!

     

    Lee

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