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Hash, Inc. - Animation:Master

svetlik

*A:M User*
  • Posts

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svetlik last won the day on March 18 2024

svetlik had the most liked content!

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Contact Methods

  • AIM
    fun
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    0
  • Yahoo
    eas602@sbcglobal.net

Previous Fields

  • Interests
    animation, art
  • A:M version
    other
  • Hardware Platform
    Windows
  • System Description
    windows 7 home HP pavilion amd athlon
  • Short Term Goals
    characters
  • Mid Term Goals
    short films
  • Long Term Goals
    major film director
  • Self Assessment: Animation Skill
    Familiar
  • Self Assessment: Modeling Skill
    Advanced
  • Self Assessment: Rigging Skill
    Knowledgeable

Profile Information

  • Name
    Edward Svetlik
  • Location
    ventura ca

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svetlik's Achievements

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  1. Sorry, meant to ask if anyone has suggestions about bone heirarchy to avoid shrinkage when the arm is raised straight up. This setup follows Mike Fitzgerald's setup from his rigging DVD with officer McKnuckles.
  2. Made 2 seperate smartskins for bicep & forearm and driving them both with ArmsShoulders pose & making some progress. Not sure if that's the correct way to set that up but so far so good. See attached Prj. SuitCoat3.prj
  3. Smartskin is good just exploring relationships, as the manual makes the point several times that they can do all the things that smartskin can do. thanks for the help.
  4. Yes I know how pose sliders work (& they're cool) but I meant creating a pose with keyframes of skin at different angles of a bone rotation (like Smartskin) so that you can move the arms around freely and have the skin moving as wanted (like wrinkle in cloth) and NOT using a pose slider. I know smartsking can do this but I'm just exploring other avenues. Is this making any sense? Sorry if it isn't but not sure how else to explain it.
  5. How do you set up keyframes for muscle/skin in a Pose as opposed to Smartskin? Been trying but can't get it to work. I thought Pose was able to do this but don't remember how to set it up. Is this something that has to be done in an Action? Been looking in the manual but can't find instructions for a dumb-ass, you know "Do this and then do that." details. thanks in advance.
  6. Sounds good - talk to you then and thanks.
  7. Guess I was trying to get more realism in the folds of the armpit and elbows but when I model the folds realistically it turns into an un manageable mess with millions of CPs. I even had to make a set of bones for the front and back since they behave differently. Adjusting them so they look good with arms lowered but don't look good being raised or from top view rotating forward/backward. Just couldn't get it to work. That's why was hoping to find some tutes to get better with Pose (adding frames & keyframing) or Smartskin. For example-can Smartskin handle all the CPs when rotating the arm at ALL angles or just one axis? And can you view CP keyframing in the timeline? Can't seem to find these answers in the manual (or just don't know where to look) Anyways thanks for responding robcat, madfox.
  8. Thanks for the responses. Can't make it to LAT tomorrow, will have to wait until next week.
  9. Been struggling with this for years (not an exaggeration) and using Mike Fitzgeralds rigging CD but wondering if anyone has made a more recent tutorial for this? Attached is one I'm trying to rig for a suit coat and the funky way it folds in the shoulder but can't get it dialed in. Even shldrs I rigged in my robot movie never looked good so hoping somebody has made some more recent tutes on this. Any help appreciated. SuitCoat.prj
  10. See attached. All settings reset and perspective is OFF. Ok now for some reason I cannot attach a jpg, is there something funky going on with
  11. Just me or did something happen to the Lasso tool? See attached .prj. On my machine no matter how I use the lasso tool it selects all sorts of seemingly random CPs - other than the ones I'm trying to select. Did I activate an unseen "moron mode" somehow? Is it just on my machine? Please see attached .prj and try it - any help appreciated. LassoTest.prj
  12. Also, changing the decal type to displacement didn't work, and the problem was still there when rendered in the Chor.
  13. Found a workaround. Changed the map type to Legacy Bump instead of Bump
  14. Sorry had to leave, I'll try those things tomorrow and let you know what happens.
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