sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Maszie

*A:M User*
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  • Name
    Marcus

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  • Hardware Platform
    Windows
  • System Description
    Asus A7N8X DeLuxe 2.0; AMD Athlon XP 2600 +; 512 MB PC 2700; 160 GB HDD; Geforce 4Ti 4200; LG GSA 4040B DVD burner

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  1. OK, I have the same problem. The gras is moving really strange after removing the force ... Here the ZIP with a Flash File (screencapture) ... CU Maszie
  2. This back to original - position - problem can be solved with the "Angle Limit" ... increase and decrease the Limit between 5% and 70% and you will see, what I mean ... Which A:M - Version you are using? I'm using 11.1i ... At the moment I'm still at work, but the tips with the force are really god! Thanks! :-) CU Maszie
  3. With Hair you can not simply use a force - object. Hair - force is animated by the Dynamic options and there is no way to include any turbulence or better to say, I haven't found any way to do this with an force object... I thought about a Material with a Turb and both attributes changed to Hair - System ... but there is also no way to get the Hair in it ... Now I'm thinking about an black n white Decal ... the white of the Decal one Hair system and the black of the Decal the second Hair system ... but I haven't found a way to do this ... CU Maszie
  4. Hi Spliners, here you can find a short video - sequence ... in this sequence I'd tested the Hair - Forces. becurse of this, the gras is moving a bit to strange but it shows clearly my problem ... The whole mass of gras is moving in the same rhythm ... Is there a way to put a turbulence to the force or control the Mass with an Image like black has a mass of 1 and white a mass of 0.1? Or are there some other ideas of creating some turbulence in the grass? CU Maszie
  5. I found this here by myself ... Maszie
  6. Here you can find the Tut on it! I used this Tut, but I changes some parts. I didn't renderd the black and white Decal. The Material ( for the big waves FractalSum and for the smal one Perlin) is direcktly on the water grid. One as Displacement Map für the big Waves and one Bump for the smaler one. I'm going to make a Wink on it, but it will be in german and take some time till it's finished ... When you are asking for the Lake - ground -> there is nothing special -> only the Diffuse Color -> brown Any ideas on how to make the Hair move with a force? CU Maszie
  7. Hi Spliners Here my attempt to make Water with an animated Material. I know, that the waves are too fast and the color of the Water is too blue. I already changed the color ( look at the image). But before I start the next animated rendering, I want to ad some Force, to move the Hair (Grass). But I never did it before and so my question is, how to do it. CU Maszie
  8. Wow thanks to you an Seven! Really big help! Maszie
  9. Hello, I'm searching for an other 'Grass with Hair' Tut. This Grass Tut I already found but there was an other one, but I can not find it ... Maszie
  10. wow I really like it! It gets better and better! What about the heart stuff? Something new? Keep it going on ! CU Maszie
  11. Wow, and where is the tutorial? Great work!!! I love it! CU Maszie
  12. Wow, really nice! Only one thing ... the fingers look so thin, that it looks to me like 'Don't touch! Brittle!' But I know, it's made of titanium and splines Cheers Maszie PS.: Spell Check ... how nice!
  13. Just WOW! Great work ... when you'r "it" will start to say "Dady" to you?
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