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Hash, Inc. - Animation:Master

mtpeak2

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Posts posted by mtpeak2

  1. The popping you see after you turn the sprite system off is the sprites that still need to be generated to fulfill the emission rate.

     

    But if the emission rate is zero, what is it trying to fulfill?

     

     

    If the rate of emissions is 1000 and you turn it off, before it finished that 1000, I believe it will continue the emission until it is completed.

  2. When I did the clouds for TWO I had a popping issue as well. The popping is the sprite when it's being emitted. What I did was to set the opacity at birth so it was transparent and gradually increased it til it was at the opacity I wanted.

     

    The popping you see after you turn the sprite system off is the sprites that still need to be generated to fulfill the emission rate.

  3. You either have to give the second bone an exaggerated offset, in the constraint, so it is in the position you want when the dynamics are ON or you need to constrain the second bone in an action or chor, so the enforcement of the constraint is set to 100% (with compensation) after the dynamic bone has settled (enforcement is 0% til dynamics are settled).

     

    Hope that makes sense.

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