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Hash, Inc. - Animation:Master

mtpeak2

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Posts posted by mtpeak2

  1. Very terrific looking collection of buildings!

     

    I have not been paying close attention but it appears you are trying to go realistic, soooo....my immediate thoughts:

     

    1) The main thing that bothers me is that it reminds me of abandonned buildings in the Bronx (beautiful ones at that). Adding some indication of window coverings: ie some randomly positioned curtains, shades, would help.

     

    2) Not sure how the time lapse will be used, but if it is, lights should come on and off (at different times) in some rooms as night/morning approaches.

     

    3) sky color/cloud/stars patterns could/should? change as the time of day changes.

     

    4) The courtyard could use some litter & randomly placed items (laundry, kids toys), and maybe a couple of fire escape landings might have some plants, or other personal items. People could add their own props to courtyard if they choose to animate in the courtyard. I don't think you need to keep adding, unless you want to.

     

    I'm assuming the camera angle can be changed by participants? This set begs to be explored. I am assuming that animation is not limited to a room

     

    I am confused as to what the structure is on the top of the roof on the right hand side?

     

    I repeat - Great looking set!

     

    EDIT: (added examples of abandonned, random window treatments, lights in windows at night)

     

    1) I asked about the interior of the rooms and it was said it was not necessary. So shades/curtains got overlooked.

     

    2) I'm not finished with the night/day transition, which is only to be used as a possible transition between scenes. It is not to be used by the participants. All the participants should set the time of day on the light rig model, at the begining of the animation.

     

    3) I thought about this and haven't had time to work on it.

     

    4) I'm not done adding props to the scene. A few plants on the fire escapes is a good idea. I'm also trying to keep the props to a minimum, to keep the render times as low as possible.

  2. Ok, rendering a test animation of sunrise to sunset. I didn't animate the moon yet though. Animating the moon will most likely cause dark shadow areas. I really don't want to add more lights into the scene. I'll post the test render when finished.

     

    Added a picnic table and benches. Still need patio furniture, garbage cans (can use the one from bus stop) and grill.

  3. Thanks everyone!

     

    Can the lights be animated so a complete 24-hour cycle is possible, including

    moonlight travel? Then if the editor wants to follow an evening shot with a

    morning one, he can insert a quick timelapse through the intervening night.

    No, it goes from noon to night or night to noon, which ever way you want to look at it.

  4. Looking fabulous, as always.

     

    Robcat mentioned the dark areas ... I was wondering what it would be like if the sun took a slightly different path. Now it goes from front right and sets behind left. What if it started front slightly left and ended up behind slightly right? Then some of the places that Robcat pointed out that are in dark would be brighter, you could get a little bit (but not too much) shadow from the building on the right for a good shadow effect. What do you think? (I'm not meaning to give you more work, just if you want to try something out.)

    It would of caused dark areas on the other side of the scene.

     

    Well, since I didn't get any answers from my question, other than Chris' reply, this is the final set.

     

    Who do I send it to or do I post it here?

     

    (53 secs per frame)

    YourName_001.mov

  5. Th set looks great but I don't think we need the extra shadow. It's not motivated by anything the viewer will identify in the scene.

     

    On my ostensibly gamma appropriate monitor the areas I've circled are so dark that you couldn't stage any action there.

     

    The "night version" is also very very very dark. Too dark to put anything in. A strong moonlight would help a lot.

     

    Has someone worked out a plan for bridging the lighting differences between people's shots?

    Rerendering a new lighting test. Removed the building behind the camera and upped the intensity of the moon light.

     

    It should be fairly easy to order the shots according to the placement of the shadows.

     

    On another note, should I add exterior lights/fixtures by the exterior doors? That would add 3 more lights into the scene which will increase the render times.

  6. I don't have much of an installer for the face rig and no instructions. The rig is fairly easy to install, but the weighting is the killer, it takes alot of time. I can install it in about 15mins, but the weighting probably takes longer than the weighting for the 2008 rig.

  7. I don't know why, the shadows have a slight jitter to them, any ideas as to what is causing that?

    What were your multipass settings set to? I vaguely remember discussion about a light jittering feature, and they get averaged out with multiple passes but might be noticeable at multipass=1x1. (And for good measure, what were you using for AO?)

    5 passes and no AO. The jitter of the lights are within a single frame, each pass the light moves. and for each frame it starts over again. A 1x1 pass, the light will not jitter. I may have the light too far from the scene. But this should not be an issue for this project, the day/night lights should not be animated, you need to set it to the time of day at the start of your animation and leave it there. The only lights that could be animated are the the lights the user adds for the rooms.

     

    Robert, the shadows aren't too bad, I'll post a new render animation as soon as it's done.

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