mtpeak2
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Posts posted by mtpeak2
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i got power back yesterday.
my town got wrecked by the storm. but we fair a lot better than other towns around us.
i live in Jackson. my studio that i had for photography is out in the ocean now.
it was right off the route 35 bridge going into seaside heights.
lucky for us we moved our equipment out of there a 2 days prior to the storm.
so i need to find a new studio.
Im just feel blessed to have power, better yet a home compared to some friends who lost their houses.
we are getting a lot of help but need a lot more in some of the more harder hit areas.
I'm in east Windsor NJ, still no power. We just had a lot of wind damage, a lot of power lines down.
That image is the mantoloking bridge, I'm in construction (flooring) and was working on a job about 2 blocks from there. Most of the jobs I've been working on, are in that area. I may be out of work for awhile. It's going to be awhile before we can get back in there.
The damage there is unreal!
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Looks great Willi!
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Works now Rodney, thanks.
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I'm having the same issue (can't set A:M version). It will not allow you to update, unless you complete the entire form.
The error returned was:You must complete the form fully before proceeding. Please go back and check the data you entered.
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Very cool, Willi!
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There should be a folder for user properties under the shortcut to model. This folder contains the channels, for the pose sliders, in the curve editor. That is, if your phenome shapes were created in a pose.
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It does seem a bit of a outlier. I'm not sure why that has to be done in an Action. Consider that the Extrude Wizard does something roughly analogous, but does it all in the modeling window.
My guess is that it was done in an action because of the special way it uses sliders to determine the Treez special properties: Thickness, branch length, locality and regularity. See page 6 of the pdf for more explanation. Clever.
It could have been done differently of course, but probably Marcel wanted to make use of some functionality that already existed in A:M, ie accessing pose sliders via an action. The pose sliders, defined by the user, for those 4 properties, can be used to refine and give more variation for the shape of the tree trunks, branches. However, it is not necessary to define these sliders, if you want to stick with the default or more automatic way the trees get created.
Don't forget that you can also animated the canopy target over time so the tree grow in that direction, without using a path target. Also, the canopy can be rotated on the Z axis to form a spiraled tree.
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http://www.hash.com/forums/index.php?act=a...st&id=33834
Here's a link to treez plugin tut by Holmes Bryant, with project file.
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Thanks Steffen!
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You can not use multiple instances of the same model in the chor, only the first instance will render the SSS. This is something I've had issues with as well (can't remember if I A:M reported this or not, I know I was going to). A work around is to save the pen model as a new model and replace the second instance, in the chor, with the new model.
For the bump map, you'll need to increase the percentage, it's not going to look the same regardless.
Also, you haven't set any half extinction distances in the SSS properties.
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I sent you an e-mail.
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Nancy, I believe Gerald is trying to blend between an FK position to an IK position (pose to pose). I don't think he wants an IK/FK switch. the 2008 rig arm will not help him.
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I don't think you will be able to do what you want with this simple of a rig.
You'll need at least an IK setup that is ON all the time. Then use orient like constraints to constrain the geometry to the IK setup. You may even need a FK setup as well, so the geometry can orient between the 2 setup.
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The nostrils are closed off. The brightness is due to the geometry being close together for the SSS settings.
[EDIT] Could also be the specular settings and/or lighting.
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Hats off to Steffen and Gerald (and to all that helped) for this feature!
I'm not much of a modeler and I'm not a big fan of using props, but this is fantastic. This is the first time trying this and this is what I have after a couple of hours. The spline layout may not be the best, but it's a start. Still needs work, but I'm pretty happy with the results.
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In the choreography properties, you can animate the glow radius and glow intensity.
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I think this is a memory issue. If I import both objects into the chor, they both have issues. If I hide the generic prop, the elf prop is fine.
If you can reduce the poly count on the generic object, it may be fine.
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I don't recall anyone having difficulty with the hand/finger controls of the 2008 rig.
The 2008 rig has multiple ways to control the fingers, main finger control (controls all the fingers), individual finger controls, the null controls (nulls can translate and rotate on the Z axis) and you can switch to FK fingers to manually animate the fingers.
Having built in poses for the fingers wouldn't work too well from model to model. Everytime I installed the 2001 rig, I had to modify the hand clench poses. But, there's no reason why you couldn't create your own poses, if you want them.
If you want a rig with alot of finger curl poses, maybe you should try the squetch rig, it has alot of them.
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It works fine here. Did it multiple times reverting the project, in various ways.
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If I break the top spline of the 5 pointer and reattach, I can make a 5 point patch. I have no issue with the rogue cp.
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Try this, break the top horizontal spline of the 5 pointer, then reattach.
Sandy...
in Off Topic
Posted
East Windsor still has no power. They say we may not get it for another week or so. that includes no heat or hot water.