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mtpeak2

Film
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Posts posted by mtpeak2

  1. Here's another thing to look at - when I examine your project in notepad - I see constraint references to HiResWilliam_KhakiUniform1011...where in A:M PWS I only see the name HiResWilliam_KhakiUniform101

     

    Suspicious?

     

    Do you have another model named HiResWilliam_KhakiUniform1011 (or at one time were working with it) and exchanged that model?

     

    I now have no idea why it works for anyone.

    HiResWilliam_KhakiUniform1011 is correct. The extra 1 tells A:M it's the first instance of that model in the chor. If you had 2 instances of that model, the second would be HiResWilliam_KhakiUniform1012.

     

    At least that's how I see it.

  2. Well Rusty, the first thing I noticed, in the image you posted above, is that there are no targets selected in the constraints for the head proxy. The second thing is, in the project there are targets selected in the constraints, but you selected the control bones (torso and head control) you should have these constrained to the spine5 and head bones (both geometry bones). Control bones will pull away from the intended positions.

     

    If you need help setting things up, I could give you a hand.

  3. A big problem i had with our most recent forum project is that we spent a lot of time creating special new assets for it and making them look good and testing them and created very clear directions on how to be part of this forum project and what to do for it...

     

    ...and then one person took the assets and ignored the directions and made something for himself that will never fit into the real project and it's obvious he never intended it to fit anyway and he put it out on the web before the real one could be done and now the newness and specialness of the assets that were made for our project is ruined.

     

    It's gotta be the most thoughtless and selfish thing I've seen on this forum in a long time and it completely deflated my interest in collaborative projects. It's a lot of work to go through just to have someone take it all for their own show.

     

     

    Boo Hoo!

     

    Robert, you have nothing but your own poor leadership to blame for the 2011 project derailing. I suspect even Alfred Hitchcock would have been replaced had he allowed a 90 day schedule (Your rule 13) to slip to fourteen months, with no end in sight. In May, when you moved the end date to September, you were still soliciting new recruits rather that looking to wrap things up. Even at the end of November 2012, nearly eight months past the 90 day schedule, you were soliciting new participants.

     

    In May it became clear to me that there was no plan to finish and so I stepped to finish off my own work myself. If you consider it thoughtless, let me assure you it was well thought out because you weren't making anything happen. You still aren't.

     

    It is unfortunate that those folks that bought in to your leading this project to completion are now still in limbo while you have a pity party because of your "deflated interest". My sympathy is for them being duped, not your bruised ego.

     

    I am proud I was able to recycle my own work from your failed project and make a complete piece. Hitchcock's movie was an interesting study. If at some point you decide to quit pouting and complete your compilation, I'm sure the two pieces will compliment each other.

     

    Hey now Bruce! I spent alot of time on that set, remodeling and texturing, and I feel the same way as Robert (I didn't work on it for one person to use). Robert was not the leader in this project, fae_alba was, it just fell into Robert's lap.

     

    I also did the set for "Bus stop" and I loved how it came out. It was exciting to see how it all came together in the end, but now with "Rear Window", it's not as exciting anymore because you posted your animation first.

     

    I just hope the COMMUNITY project gets finished, despite of all of this. I just feel bad for all the people who submitted their work the right way and may not ever see it, the the way it was suppose to be seen (as a group project).

  4. There is a small bone at the base of the thumb, when rotated on the Z axis, will curl the thumb. There are also 2 nulls that will also curl the thumb. They will curl the thumb at the different knuckle locations. These nulls can be translated and rotated on the Z axis.

    thumb.jpg

  5. Well, that's not it.

     

    Is the armor part of that goliath model? Are you sure the cp's are still assigned to the bones? If you create a new action, is the problem still there?

     

    If you post the project, I'll take a look.

  6. The offsets are created to align the bone/geometry to the geometry of the surface.

     

    On another note, the reason you were unable to select the left eye as an aim target is, there are pose sliders in the user properties that need to be deleted, even though the relationships were deleted in the user property folder (model properties>user properties). Once I deleted the pose sliders, I was able to select the left eye as a target, without changing the hierarchy.

  7. If I'm understanding your issue correctly, this is not a bug. The base AND the end of the bone are being constained to the surface. This allows, for example, a model bone to contour the surface of another model.

     

    Translate only, only constrains the base of the bone to the surface. Having this turned off will constrain both the base and the end of the bone to the surface, and the roll handle will point in the direction of the normals.

     

    If you post a project, I'll take a look at it.

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