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Hash, Inc. - Animation:Master

createo

*A:M User*
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Everything posted by createo

  1. 3 - Do we have to validate "radiosity" in the choreography to get reflections? this makes the calculation time much longer!!!?!?
  2. Hello, When I move an object : 1 - can I move from an object marker to a world marker? 2 - Can we constrain the movement of an object on a specific axis ( x,y,z ) ? thanks
  3. Hello, I could finally watch the video "way to texture mapping in AM" because my internet connection is very bad in the countryside! It says it all for me! Now I just have to practice with AM. See you soon
  4. It will really be at the end of the week. Not before
  5. Ohoh, interesting. If it works this way with 3D Coat, it must work great with Blender! I'll try ... when I have some time ... later ...
  6. Thank you again for all this information !! I will "digest" them during this week ... of work (no more holidays !!). I would really like to integrate AM into my freelance workflow (when I'm not a teacher or trainer I really enjoy working on the characters and mascots. AM's workflow seems to match a lot. I'm going to try to "finish" an (old: started in 2005) character for the "finish the unfinished" contest. The indications you have given me should allow me to do so. I return to the forum as soon as possible! Thank you to all
  7. Hello, Thank you for all these explanations ! What is the procedure for exchanging 3d files between AM and 3DCoat? 3D Coat supports the mdl natively ?? Is this work also possible with "Armor Paint"? Greetings
  8. Exactly what I'm looking for as explanations! Thank you very much! Greetings
  9. Thank you Fuchur, very good recommendation !!
  10. Is 3D painter still "in the race" of 3D painting? Because it seems to have not evolved for a long time !? Should it allow a complex object to be painted more comfortably? Do you have any user experience with this software? Thank you !
  11. If I understand correctly, we cannot have a single unfolding to create a UV for an object. There is no definition of seams as in 3D polygonal? So an object cannot be "opened". If we want to make a UV projection on the entire object, we must define at least two poses and export them? With AM, no algorithm will automatically flatten surfaces for us, being careful that there are no overlaps! Finally, what is good is that the mapping system is based on only one principle: decals, UVMapping, or not! Can you confirm me? thank you
  12. Hello, Thank you very, very much for your help !! I test all this Good day
  13. Yes Yes. I use google translate regularly, but certain nuances of technical language sometimes give rise to risky translations ... and as I am very visual (with diagrams and situations), a lot of technical writing is not always obvious ... But I use it quad even a lot thanks
  14. Thank you I'm trying tomorrow, because in France, we're going to sleep! And tomorrow is my last day of vacation I will devote less of my time to exploring and using AM 😭 good day
  15. Ah yes !! I hadn't been that far. It must be said that for me, so much written English is a bit painful to read thank you
  16. Hello, I am in the process of testing bone stresses with AM. I do fairly empirical tests and it lacks efficiency in some cases because I do not really understand what the constraints correspond to in terms of parent / child links. Is there a list, or a table summarizing the context of action of each constraint? It would be much more efficient for me! thank you in advance
  17. Hello, Do you have on youtube (or other), a simple example of UV unfolding with a cube? I understood a procedure but I am not sure: 1 - Create groups 2 - create poses where we unfold these groups 3 - Grabbing the unfolding screen 4 - create your UV from the grab 5 - place the image as a decal on the "open" pose. 6 - remove the pose so that the character returns to its initial shape. It would seem logical but relatively ... artisanal greats
  18. Interesting. I had come across an essay on youtube and did not understand how it was done. Now I will know how to use it! Thank you
  19. thanks !! Here is a base that will allow me to consider works: actions, poses, constraints, deformations, ... Why is there a difference between "project space" and "timeline" since they both use keyframes? see you soon
  20. Why is there a difference between "project space" and "timeline" since they both use keyframes?
  21. Yes, yes, thank you for all this "little" information that punctuates your comments. I am progressing, thank you !
  22. ... the episode 26 of Barry Zundel that I had not yet followed begins to answer some of my questions
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