sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Dpendleton77

*A:M User*
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Everything posted by Dpendleton77

  1. Welcome to the forum!!!

  2. I like it and I will never go swimming again.
  3. Aye I like this good reference material for the future.
  4. I say keep on trucking and take Robcat up on his offer. Tar is too solid to not be a huge success. You should in the future if you don't already hit up some sword and sorcery forums and the like. Also there is a work in progress thread(IP)on another site you know well and that could also help put more eyes on your project.
  5. So what is the process you use to make comics from A:M?
  6. I think once I get into the swing of things in A:M I am going to try my hand at making a comic.
  7. I wanted to close those spaces,some weird stuff happened when I broke and deleted the spline for the arm space it looked like it was gone but then when I unhide everything it seemed that the splines was never deleted.
  8. How do I fix this. I was rolling along good till bam. I deleted a par to put in the are and when I went to shaded mode the stuff looked like I never deleted it. Then I go this mess.
  9. If you mean adding the specularity, do that inthe rpoerties for the group. I f you mean filling in the hole... FillingLathedHole.mov That is exactly what I was looking for thank you.
  10. I am sorry that was on the section for the eye. I am past the part 4 of the body.
  11. 4.Now you can see things in render mode (keyboard 9 or 10). Close off the inside ring (I just ran two splines across it and connected them). Group and name that part Pupil. All groups of the eye should be shiny, so put some specular size and intensity in each group. I don't understand what he did here.
  12. They both look great but the 2013 gets the prize.
  13. Rodney I have been going through it and it seems like I just have to crack down just do it. I am trying to problem solve and it is helping.
  14. Rob how many do you suggest? I am also at a loss at how he got the legs to open up at the top, he just seem to skip that part.
  15. I would not say that. I personally think that this could appeal to fans of sword and sorcery and Conan. I want to this succeed. I would just redo sometime in the future with a mean trailer. The concept is too damn good. Hell train me and I will help you with this.
  16. You know I tried but it is so small on the screen.
  17. Wow that looks so realistic. Excellent work man.
  18. I will look through them again and let you know. Okay I have one he does not say how man control points he puts into the body before he lathes it the first time. I will be back with more once I go through it again.
  19. Dpendleton77

    Tutorial

    I know this might not be the place but who did this tutorial? http://www.hash.com/amtutes/Bootcamp/five.html I also want to know if somebody could help me understand this a bit more. The explanation in some of this seems to leave out some info.
  20. In general the spline-flow is okay but you should have a look at the upper spline running from hand through body at the shoulder. Is it intended to be that hard of and edge at the shoulder? See you *Fuchur* I was messing around with the "peak" function to see if I could get them sharp. I will take a look at these again.
  21. I was messing around flipping normals and I got this. I did another torso hopefully I got it.
  22. I will make sure to check this out.
  23. Hey thanks guys I figure I have a lot of messing up to do before I get it right. I am going to keep at it.
  24. I know this is not great but this is what I did following Barry's tutorial.
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