LOL!!! You're making me laugh Stuart.
Re: animating lip sync. I can't remember how I did the tute, but I basically do lip sync by constructing each mouth shape to suit the audio. So I don't really use phoneme shapes as such.
I base my technique on the book by Jason Osipa 'Stop Staring' which is GOLD jerry... GOLD!!!
Thanks for the kind words chaps.
Hi Jim,
It is a matte painting and rendered using A:M's 'layers' tool. I didn't paint the painting. Sharky mobile had it done by another company 'Stenarts'.
Hey peoples,
here is the latest mobile phone animation I have completed. This time for a company called 'Sharky Mobile' who have since sold it on to Jamster. Once again all done in A:M.
http://amfilms.hash.com/search/entry.php?entry=1084
Just one note. The lip sync is slightly out, this is because of a timing issue in the music after the animation was completed (they found the music was about a half second too long after it was all put together and had to re-edit it).
Hey Chaps,
My latest Jamster project is now online. I can't show the full animation yet, but here are some images from it.
Jamster mouse project
Cheers
Shaun
Hey Kevin,
I rendered it in v11, although hair looks better in v12 now. It took two weeks to render running a render farm of 6 x 2.8 gig machines.
Each frame was about 1 hour. I rendered out one image of the background and comped the shadows and monsters in on top. If I had rendered the whole thing (ie. the background, monsters and shadows all as one pass) it would have been a much higher render time.
I love my render farm. I wouldn't have been able to render this with my one machine.
Hey David,
I just noticed your signature wishing you could render smoke with your render farm. I've just discovered that sprites are now able to be rendered effectively via netrender.
WooHOOO! Thats a win for everyone.
Hey Chaps,
Thanks for the comments
Damn right, And many that I missed, but I ran out of time and had to be happy with what I had.
Nope. Not my music, they gave me the music and I animated to it. I'm more of a 'Maceo Parker' kind of music guy
Jamster! International have since given permission for Hash Inc to show the clip on A:M films, so if you follow the below link you can have a look at a higher res version of the complete clip.
http://amfilms.hash.com/search/entry.php?entry=1077
I thought people might be interested in having a look at some of the work I have done for Jamster recently.
I'm working on them to let me show it on A:M films, but in the meantime......
http://www.jamster.com.au/jcw/goto/graphic...802749795S11111
As soon as I get a moment I'll post a decent explanation. In the short term though:
I basically modelled a static wave, and a static foam model (at the point where the wave meets the ocean). I created moving animated bump and displacement maps using the techniques outlined in the babbage patch tutorial and stuck them on.
I made the wave transparent with a refractive index of about 1.4, I made it reflective (mybe 20-30 percent), and then stuck in an large sphere with an environment map applied to give the water something the reflect and refract.
I then added some sprites for the spray.
And I got my wave.
The original water was just following the babbage patch tutes.
When I get a moment though I'll outline the process properly.
Cheers
Shaun