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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 09/16/2024 in all areas

  1. I had to give this a try... Not quite successful but I do like how easy this setup is to adjust the look by tweaking values and colors. Perhaps a bit more 'tiger' here? The idea is that mulitiple 'layers' of noise can be set to be black (or dark colors) to adjust the rosettes (spots) and the same can be done with the light colors to build up those areas. Adjusting scale and the like can simularly be accomplished. When creating the material a key being to leave the first attribute empty while working with the second (to keep that attribute transparent) and then change the first attribute later as needed. In this case I just stacked Sine noise until I got to a point where I decided to terminate the stacking with a Perlin noise. To get more of a controlled pattern/lattice one of the other options like Cell Turb perhaps can be used as long as the option gives two attributes to work with. I'm attaching the material. fauxleopard.mat
    2 points
  2. Can we make a Material in A:M that creates a leopard spot pattern? Well... sort of. Here are some results from Saturday's investigation. Some more time spent might get a more-convincing result. Custom programming a leopard spot combiner material would be best of all. LeopardSpots005 all mats.prj has most of the better Material versions we came up with. No hair. LeopardSpotsBaked.zip has one of the Materials baked into a decal, which is then used to drive hair color. Version 05 and 05a 05b: 05d: 07: 05a baked for decal: @Tom @Roger
    1 point
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