Installers:
Windows:
Windows 32Bit
Windows 64Bit
SDK:
v19.5 SDK
Change Log:
Fixed
0007263: Crash on PRJ Save As
Fixed
0007262: Crash after adding CPs to Hair Group
Fixed
0007266: Freeze on selecting particle emitter
Fixed
0007250: Material Preview Orb has false shading
Fixed
0007250: Material Preview Orb has false shading
Fixed
0007260: CP weighting lost on save and reload happens only if cp's are weighted to the modelbone with a lower weight than the weight for the other bone
Fixed
0007256: 5-pointers render badly
Fixed
0007258: Renders not saved
Fixed
0007257: Crash on Save As
Fixed
0007254: Netrender crashes on startup
Fixed
0007249: Orient like constraint behave incorrectly
Fixed
0007252: NetRender can't start RenderMessengers
Fixed
0007251: Decal animated sequence keyframes ignored
Fixed
0007248: Animated decals only work when set as "Color"
Chaanged:
Switched to Microsoft Compiler, because ICX2024 has some problems with MFC and slower than MS both are slower as Intel Classic on Intel CPU's, but Intel Classic is not longer developed (removed from oneAPI) a comparison can be found at
http://www.sgross.com/am_test/amforum/Compare_Times.html
Start to switch to std::filesystem instead of the old handmade code (over twenty years old , as example with a Win95 tree...)
Flock, Volume, Turbulence and Texture plugins revisited and corrected(unused parameters removed, default values corrected, fixed computations)
Fixed some bugs for composite (false filenames, not displayed composites)
new attempt to fix 0007241 looks like a never ending story