sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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  1. Here's another one... https://forums.hash.com/topic/42423-exercise-11-geeeeraff/?do=findComment&comment=372103 @Pizza Time That was the wrong link. Correct link... https://forums.hash.com/topic/33529-avoiding-dead-end-splines/
    1 point
  2. That looks promising! I thought the big long thing on him was like the tail on a slug and was behind him. Maybe I'm wrong on that? My first suggestion is to respline the mouth corner so it is not an actual corner but a U-turn instead. You can quickly terminate the new spline (highlighted) with a hook. If the mouth opening is one continuous loop it is easy to extrude it inward when you want to make the inside of the mouth. The part I circled in orange has a dead end spline. That will want to be fixed with some combination of five-pointers and hooks. I have a video about one user's dead end spline. It's not exactly the same situation but it might be helpful... https://forums.hash.com/topic/42423-exercise-11-geeeeraff/?do=findComment&comment=372103
    1 point
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