At the Dec 2 2023 Live Answer Time we reviewed the basics of flattening a face, applying a decal and painting the decal.
The animation we watched at the end of the session is omitted for copyright reasons, but can be found here.
@Pizza Time @Roger @Shelton
Long time A:M user William Hennes @willaim is so busy with A:M that he never gets around to showing the cool stuff he does with it... so I'm posting it!
Oct 15, 2022
Dwarf Head modeled in A:M, 3D printed in resin. For his "dragons of winter" project.
The information that has to be processed for a CP and the splines that intersect it and the patches they make is much greater than for a vertex and a facet in a polygon model.
But now you're converting all those vertexes and facets into full CPs and patches and there is something A:M has to do called "finding" after every CP is added to a spline that seems to take exponentially longer as the CP count increases.
My experience is that any model above 10,000 CPs is probably impractically tedious to edit.
It's possible that if you wait long enough a 1.5 million vertex model might finish importing but the same can be said about a killer asteroid strike happening or the Sun running out of fuel.