Had some fun with BioVision's bvh files and Animation Master!
It took some time to get used to the bone hiearchie. Most files start with a T-Bone pose from where it is possible to catch the right IK bone and corresponding Orient & Translate. Then themodel will act a-like. Some trouble with flying splines as CP weights.
For models with low polycount it is atracting as they have not that dense surface to be divided in.