sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 02/21/2022 in all areas

  1. I did some more work with Instant Meshes program. It appears the -align to boundaries- button helps to get the output quads where you want them. This is especially helpful when you want to -copy/flip/attach- later in A:M. Attached are two pictures and a short .MOV that I made with an imported .OBJ of a spaceman. I can see that the models are not pretty, but because they are small and smooth, you can get useful results. The whole process of importing an .OBJ into Instant Meshes, outputting the reconfigured .OBJ and importing it into A:M only takes a minute or two. The pictures show the original .OBJ on the left and the Instant Meshes version on the right. astrp2.mov
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