sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 10/11/2020 in all areas

  1. Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Fixed All: 7025 Re-arranging bone heirarchy causes constraints to not get made Fixed All: 7023 Adding IK constraint creates motion with incorrect offsets Fixed All: 7022 Interrupt drawing broken Fixed All: 7024 Multi-pass anti-aliasing broken Fixed All: If a renderpreset was loaded ,the projectcamera was not flagged as modified Added All: 6997 Feature: minimum size for translate mainpulator? The translate and the scale manipulator now scaled up, if the size is to small AND the "World Space" button is set to ON. Fixed All: 7021 Fluidsystem broken Fixed All: 7020 Real-time fluid particle display much slower than before. Fixed All: 7018 Cast Occlusion OFF doesn't work. Fixed All: 7019 Problem with Direct X-Exporter Fixed All: 7015 Only one sprite system can show in real time Fixed All: Deleting a bone, which is a boolean cutter isn't recognized, means the model is anyway flagged as boolean Changed All: Properties "Boolean Cutter" and "Prevent assigning cp's" are not longer visible in a model instance they can only be changed in the model cache Fixed All: 6979 PWS adds un-needed labels to User Properties folders. Fixed All: 7014 Cp instance empty additional driver for bias, project marked always as modified. Fixed All: 7013 Particle sprites flipped in Progressive Render Thank you. @yoda64Sorry I was so delayed getting this up!
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