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You can still buy Animation:Master. I always buy the annual subscription. I've NEVER had trouble getting the activation code. It always arrives instantly. I'm baffled when people have trouble with that. What are they doing differently? I have no idea. I've never bought the permanent version. Is that somehow different to activate? I don't know.
- Today
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...what's going on. I still run A:M on a legacy Mac Pro. I just bought a new PC specifically and only to run the new versions of A:M. But can I still buy Hash? I get the impression it's kind of a side project now and the support staff is very busy with other things. I perfectly understand how hard 5 spare minutes can be to find sometimes. If I order a permanent license from the Hash Store, will I get my activation code email right away, or whenever the staff finds the time? I'm eager to see what this Alienware gadget can do and Hash A:M is the only reason I bought it. Right now it's just sitting there receiving spam from Microsoft. Thanks.
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A Smartskin is a Relationship, driven by a Bone angle instead of a Pose slider value.
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That is what Smartskin is for. it reacts to whatever angle you move the bone to. What about smartskin doesn't fulfill your need?
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Yes I know how pose sliders work (& they're cool) but I meant creating a pose with keyframes of skin at different angles of a bone rotation (like Smartskin) so that you can move the arms around freely and have the skin moving as wanted (like wrinkle in cloth) and NOT using a pose slider. I know smartsking can do this but I'm just exploring other avenues. Is this making any sense? Sorry if it isn't but not sure how else to explain it.
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Suppose you wanted a slider that makes a cheek puff out. Do New>Pose>Percentage Do ALT-4 to open the Pose Window if it isn't open already. The slider highlighted in red is the one you are editing. Change to Muscle Mode Sculpt the CPs on the cheek you want to "puff" Move the slider to see the change from 0% to 100%. You could make shapes at any other percentage if you wished. When you are done with the Pose, force a save or save as on the model (or the PRJ if the model is embedded).
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svetlik started following Muscle/Skin in Pose
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How do you set up keyframes for muscle/skin in a Pose as opposed to Smartskin? Been trying but can't get it to work. I thought Pose was able to do this but don't remember how to set it up. Is this something that has to be done in an Action? Been looking in the manual but can't find instructions for a dumb-ass, you know "Do this and then do that." details. thanks in advance.
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Lugarin joined the community
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Heroes to villains & vice-versa
Pizza Time replied to ChuckGram's topic in Work In Progress / Sweatbox
can I borrow the Sadomasochist Fox and Mad Squirrel for an animation? - Yesterday
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Um... well... I needed a model to test with and Herodude just happened to be here. After an initial generic standing pose I decided to try a 'trip and fall'. I suppose this might be a setup that would convey the general idea although I think it'd pay off to start over from scratch now that the general idea is there. Added a side view that I rendered just prior to doing the front camera view.
- Last week
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Animation Mentor Rigging Webinar: June 18 at 2pm ET
robcat2075 replied to Roger's topic in Open Forum
Those "locators" he talks about are pretty much like our "Nulls". I have often added a Null to a Chor to temporarily rotate something, like a foot or a prop, around some point it would not normally rotate. Here is his rolling cube, done in A:M... RollingCubeTest.prj -
At the end of Saturday's LAT we looked at this scene from a recent film version of Shakespeare's "Macbeth" FYI, Kathryn Hunter was 64 when she did that. Ouch.
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I'm sure in the hiarchie of walrus there is a lot of stride. But for the skinhunting problem they were haunted I'm a bit back holding. I feel a bit sorry for killing a Rotweiler in Quake, but that is the startpoint for a shooter game. Otherwise I meself would be killed. Quake is terror and horror, not a kind walrus humping to me. 👿
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They are kinda like the dogs of the sea, aren't they?
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Animation Mentor Rigging Webinar: June 18 at 2pm ET
robcat2075 replied to Roger's topic in Open Forum
At 8:01 I heard him say, "I've been rigging in my ass since 2003..." but then I rewound it and found he really said, "I've been rigging in Maya since 2003..." -
This thread has several examples of using simcloth for a shirt. The more the character has to move the harder it is to make it work. A fitted suit, as your character has would be very challenging.
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Sounds good - talk to you then and thanks.
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I'm a bit ashamed for the Walrus. Pity to see such a kind animal being treated in Qiake.
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Edward, what you have is a good result that many would envy. When you have time to come to LAT, bring an example of the model-with-folds and we can look at handling that. One smartskin can have keys for any angle or all angles. While in the smartskin window, while you are in CP mode, you can use the next keyframe and previous keyframe buttons to jump to smartskin keys you have already made. Return to skeleton mode to see the bone angle for that key, or to move the bone to make a new key. Remember that when making smartskin, you will need to have things like IK constraints OFF so that you can move the actual geometry bones that drive the smartskin.
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Guess I was trying to get more realism in the folds of the armpit and elbows but when I model the folds realistically it turns into an un manageable mess with millions of CPs. I even had to make a set of bones for the front and back since they behave differently. Adjusting them so they look good with arms lowered but don't look good being raised or from top view rotating forward/backward. Just couldn't get it to work. That's why was hoping to find some tutes to get better with Pose (adding frames & keyframing) or Smartskin. For example-can Smartskin handle all the CPs when rotating the arm at ALL angles or just one axis? And can you view CP keyframing in the timeline? Can't seem to find these answers in the manual (or just don't know where to look) Anyways thanks for responding robcat, madfox.
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Well, to understand the question reasonably I made a Suit for Thom. I repatched it a bit to fit its belly, and then made a Cloth_Suit and a Deflector _suit with the specific bound. Then I made a stand function for Thom, and related the Constraints of mysuite.mdl bones to Thom as "Translate to" and "Orient_like". I imported the "Cloth_suit" and patched it to the lower part of the suit down the shoulders from the mysuite.mdl. I imported the "deflector_suit" and patched it to the three midle rings of Thom's belly. Then I rendered Thom_suit05.cho with the SimCloth_Simulate. THe result is a bit harsh, so I corrected them to give the feeling of a Suit dangling a bit down with his stand pose. I'm sure Rob_Cat has a much better aproach to it, but it was just my curiosity. stand00.mp4 Tom_Suit_Cloth.zip stand04.mp4
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Edward, tell us specifically what you don't like about what you have so far.
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Thanks for the responses. Can't make it to LAT tomorrow, will have to wait until next week.
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Hey svetlic.., I see what you try to archive. Cloths tutorial are a bit rare in AM, as it has changed over the years. Before 2015 this was doin with a specific spring producere. Nowadays it is calculated on another part of the program. I have been trying a lot with the "Diana in a Dress" tutorial. This shows you how to connect the dress part with a cloth extention to the hip rig of the model. That way it acts as the hip bone to the dress bone to move alike, and then makes the dress jump in a funky way. I'm looking to your file and I am trying to fit in TOM. As far as I can see I have some helpfull files for you. You can download the Extra DVD here: https://www.dropbox.com/scl/fi/a9mpg510xtg24uez8nwxd/ExtraDVD_Tutorial_part1.zip?rlkey=p8xk64cm9oi2kmglc3nacllxc&st=tcfrfflf&dl=0 There are some tutorials about the cloth setting. diana in a dress.zip cloth95.zip clothtut.zip diana_in_a_dress.mp4
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Perhaps we can take a look at this at Live Answer Time.