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Hash, Inc. - Animation:Master

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  1. Today
  2. @Andres Trujillo Try again and see if you have access now.
  3. The duplicate master is rarely used because it does not allow changing its parameters in realtime. AM has a good procedural core in the form of a pose creation mechanism. But it would be good to have a lower-level mechanism for procedural creation of a point, spline segment, patch, at least in the same pose paradigm.
  4. Hi @robcat2075, it says I don't have permission to view the topic when I click on the project link you provided.
  5. Hi Andres, Short answer, yes. Medium answer: There is a sample PRJ in this post that demonstrates making a Pose slider to control a surface color... https://forums.hash.com/topic/35590-rgb-slider-controls/ Longer answer: if you still have questions, do ask!
  6. Yeah I think that was it.
  7. Context: I want to create a simple on/off toggle control that switches a selected group's surface color (on being red, off being black). I'm still pretty new to animation:master so I'm still discovering new stuff each day but have spent some time on this and just wasn't sure if it's possible or not.
  8. @Roger is this the same presentation that you saw?
  9. Yesterday
  10. What I'm asking is... what would be added? I don't use any of those other programs. There is quite a bit of parametric power in the duplicator wizard (and yet people rarely use that.) I'm also thinking that, since A:M models are all-text, a spreadsheet could be made to calculate unusual shapes when needed.
  11. Unfortunately, AM does not have a straightforward procedural/parametric toolkit for non-destructive editing and generative reproduction of model variants and animations. But due to some well-thought-out moments, AM can also work wonders. But it is not yet possible to compare it with Rhino's Grasshopper, AutoCAD's Dynamo, Houdini, Maya's Bifrost and other parametric designers, but I will always cherish the hope that AM will also acquire parametric tools, just as it once had extensions from Peter Sorfa and Gremlinscript.
  12. What would procedurality be in A:M?
  13. Ah, you noticed, eh? Yes, her magic nipple gems are very eye-catching. Her mission is to use their power to save the world.
  14. Last week
  15. Yes - cubes are generated in AM - the question is, how to generate something like that in blender? I generated gears in blender in geonodes. AM also has many unfinished versions of these gears.
  16. Chuck, your Angel character is certainly giving literal meaning to the slang term "headlights".
  17. Did you generate these in AM? The first one looks like some kind of hypercube/tesseract. The 2nd one is also cool, I can't even imagine how you would go about animating either of them, unless it is some kind of scripted/programmed thing.
  18. STARBALLGEAR.mp4
  19. we need procedurality DEMPH.mp4
  20. It's upside-down world!
  21. And here is Power Mad Squirrel and her counterpart, Angel.
  22. In the Super Mega Fox Mirror Universe episodes, personalities get flipped. The idea came from the classic Star Trek episode, Mirror Mirror. I think you all remember Spock with the beard. So far, this idea has been lots of fun, opening the door for a flood of ideas and hilarious situations. I'm continuing to change the models around and tweeking the alternate personalities. The first chapter was completed a while back, but now I'm working on the second instilment. Here is SMF (Super Mega Fox) and her Evil counterpart, Sadomasochist Fox
  23. Thanks!
  24. Wow ! Amazing stuff ! Great thing is sharing here 😁 I am impressed, thank you a lot man !
  25. Good job and keep it up bro !
  26. @robcat2075 nice work, i like it for your simple animation 😁. Thanks for sharing ! And keep it up too, sir.
  27. I'd be up for something like that, provided we kept it simple.
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