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Congratulations! I really enjoyed the creativity and originality of the entries. Robert did a great job presenting the winners. This was fun.
- Today
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The duplicate master is rarely used because it does not allow changing its parameters in realtime. AM has a good procedural core in the form of a pose creation mechanism. But it would be good to have a lower-level mechanism for procedural creation of a point, spline segment, patch, at least in the same pose paradigm.
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Yeah I think that was it.
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Context: I want to create a simple on/off toggle control that switches a selected group's surface color (on being red, off being black). I'm still pretty new to animation:master so I'm still discovering new stuff each day but have spent some time on this and just wasn't sure if it's possible or not.
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Animation Mentor Rigging Webinar: June 18 at 2pm ET
robcat2075 replied to Roger's topic in Open Forum
@Roger is this the same presentation that you saw? - Yesterday
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What I'm asking is... what would be added? I don't use any of those other programs. There is quite a bit of parametric power in the duplicator wizard (and yet people rarely use that.) I'm also thinking that, since A:M models are all-text, a spreadsheet could be made to calculate unusual shapes when needed.
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Unfortunately, AM does not have a straightforward procedural/parametric toolkit for non-destructive editing and generative reproduction of model variants and animations. But due to some well-thought-out moments, AM can also work wonders. But it is not yet possible to compare it with Rhino's Grasshopper, AutoCAD's Dynamo, Houdini, Maya's Bifrost and other parametric designers, but I will always cherish the hope that AM will also acquire parametric tools, just as it once had extensions from Peter Sorfa and Gremlinscript.
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What would procedurality be in A:M?
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Heroes to villains & vice-versa
ChuckGram replied to ChuckGram's topic in Work In Progress / Sweatbox
Ah, you noticed, eh? Yes, her magic nipple gems are very eye-catching. Her mission is to use their power to save the world. - Last week
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Yes - cubes are generated in AM - the question is, how to generate something like that in blender? I generated gears in blender in geonodes. AM also has many unfinished versions of these gears.
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Chuck, your Angel character is certainly giving literal meaning to the slang term "headlights".
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Did you generate these in AM? The first one looks like some kind of hypercube/tesseract. The 2nd one is also cool, I can't even imagine how you would go about animating either of them, unless it is some kind of scripted/programmed thing.
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STARBALLGEAR.mp4
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we need procedurality DEMPH.mp4
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Heroes to villains & vice-versa
robcat2075 replied to ChuckGram's topic in Work In Progress / Sweatbox
It's upside-down world! -
Heroes to villains & vice-versa
ChuckGram replied to ChuckGram's topic in Work In Progress / Sweatbox
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In the Super Mega Fox Mirror Universe episodes, personalities get flipped. The idea came from the classic Star Trek episode, Mirror Mirror. I think you all remember Spock with the beard. So far, this idea has been lots of fun, opening the door for a flood of ideas and hilarious situations. I'm continuing to change the models around and tweeking the alternate personalities. The first chapter was completed a while back, but now I'm working on the second instilment. Here is SMF (Super Mega Fox) and her Evil counterpart, Sadomasochist Fox
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Oksana joined the community
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Wow ! Amazing stuff ! Great thing is sharing here 😁 I am impressed, thank you a lot man !
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Good job and keep it up bro !
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@robcat2075 nice work, i like it for your simple animation 😁. Thanks for sharing ! And keep it up too, sir.