sprockets Man and flower Room with open light shining through window Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

All Activity

This stream auto-updates

  1. Yesterday
  2. At Live Answer Time today we looked at Toon Render settings During the session, I was baffled that the "Thermo" toon gradient did not render crazy colors as I recall it doing. I later found that back in v15 it still worked as I expected. Copying the "Thermo" gradient from v15 to v19.5 fixed the problem. Copy this .gra file to the "Gradients" folder in your v19.5 A:M folder to get the original "Thermo" coloring. Thermo.gra @Pizza Time
  3. shotX.mdl
  4. Last week
  5. Here is the project file, Made probably using A:M 98 or 99 so some textures don't look 100 percent when opened in V19.5 feel free to pick apart and use the models as you like. swamp_demon.zip
  6. found this on old CD
  7. Hi Tim, I'll look through my old stuff to see if I still have the model for this guy. If I find anything I'll share it here.
  8. My animation for the second assignment at Animation Mentor, 20 years ago this week. Now with sound! The "boings" are done on my cello, the impact on the cube is a whack on a cardboard box and the grinding sound is two bricks scraped against each other.
      • 2
      • Like
      • clap
  9. There are many choices. Can you show a sample of what you got? This would be a good question to bring to Live Answer Time!
  10. I recently render an animation using toon Render. I was wondering do guys have any Tips or any suggestions for really cool looking Renders using toon Render. What setting for shadowing or Line quality or anything do you recommend. Or anything you recommend -Thanks
  11. AH! the camera bgrnd color of course !! So funny-the manual says you can select a color for the fog and then doesn't tell you how to do it. Thanks robcat.
  12. Can i borrow this model for an animation I will credit you of course !
  13. The Camera "background color" is the fog color. The color will be mixed with the regular render from 0% at the fog start distance to 100% at the fog end distance.
  14. Ok I get how it works now, it fades things to darkness but still would like to know how to select a color for the fog.
  15. POSTED A VERSION OF THIS A LITTLE WHILE AGO THEN FIX THE RENDER
  16. Take this clump of intersecting solids Render a Toon line with high bias... And a toon line with low bias... Composite them to leave just the difference (sort of)... Use that to mask a blur on the first image and get something kind of like bevels on the intersecting edges of surfaces...
  17. You could be stuffed with answers to your A:M questions at Live Answer Time at Saturday Noon CDT, April 19 2025 Sculptor of over-stuffed figures, Fernando Botero was born on this day in 1932. Woman with fruit (1998) Caballo con bridas (1999) The Hand (1994)
  18. Also the manual mentions picking a color for the fog. where does one do that?
  19. Did that first thing - no effect.
  20. First make sure A:M is set to obey your camera settings:
  21. Anyone know how to make the "fog" work?? I've turned it on in the camera render options and set the start and end distance but nothing. Any help appreciated.
  22. found this one and did quick animation
  23. Good job, Steve! I really like that character design.
  24. It's a real scene now! Good work, Steve! @Roger You got your wish!
  25. How about if he broke out of an egg?
  26. iTS A FATHER AND SON APPEARNCE
  27. Well here is the follow up to the previous animation Simple Pleasures For those having issues here is the Youtube link: MP4 version: Simplepleasures2.mp4
  1. Load more activity
×
×
  • Create New...