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Hash, Inc. - Animation:Master

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  1. Today
  2. I had never seen the back of a Legoman before this. I didn't know he had holes in his butt. Two of them!
  3. robcat2075, everything worked out. You were right, we needed a spline in the middle.
  4. Yesterday
  5. I did a quick once-over. It looks like the rig works, but I didn't do any weighting. There probably is something wrong somewhere in this model....the modeling definitely needs a lot of work. I tweaked a couple of things to make the bone positioning faster but it still needs quite a bit. Walker Granny_update_with_bones_and_constraints.mdl
  6. One solution is to use a boolean cutter instead of modeling it explicitly. To model it explicitly, i think you will need a spline bisecting the leg vertically to properly support the shape.
  7. New findings... If I drag my boneless, poseless, Granny into a new empty model... that causes a crash. If I COPY and PASTE just the mesh from Granny into a new model, then drag the Bones model into that, and don't move any bones to fit the model, the export from the Install Action doesn't crash and the resulting model appears to have a working rig. Constraining the "left Arm IK Control" to the Walker cause the hand and arm to appropriately follow the walker. the next step would be to do the above but also properly fit the bones to the Granny mesh.
  8. I decided to practice by making an animation of a Lego man, but already at the modeling stage there was a problem. I don't know how to make a hole on an uneven surface.
  9. One of the places I used to frequent most on the Hash website, besides the gallery sections was the "A:M Users" area. They did a great job making it feel like a community of 3D artists. In 1999, I connected with Paul Sterling through A:M Users after seeing that he was based in Oakville where I was living at the time. We chatted via email a few times, and when we decided to meet for coffee realized we lived literally five minutes away each other! We were both graduates of the Illustration program at Sheridan College, and like many college grads stuck around the city where we had studied for a while. Paul was working on pitching an animated series based on a script his friend had written and asked if I was interested in helping out. It was called "Guardian Force" Unfortunately, it never got off the ground partly because Paul started a web design company with his roommate, where I ended up working for the next few years creating 3d graphics and animations using A:M. With the help of the Wayback Machine, I was able to look back to when Paul and I had our websites linked to the A:M Users pages.
  10. I tried doing the LiteRig process again, starting with a clean Granny, with no bones and no poses but it still crashes when i go to export a model from the Install Pose. If I make a simple test case of a vase with a couple bones and export that from an Action I don't get a crash so there must be something about this more complex situation that is the problem. If I start a blank model, drag the Bones model into it, open the Install Action with that blank model... force the keys, save the PRJ... then export a mdl from the Action, that also does not crash. But of course, there's no Granny in that. There is something about the Granny model that is a problem If someone can make it all work, I would be curious to see that.
  11. @Jason Simonds so will you message me about the work around?
  12. I experimented with the Thom (2001_Skeleton) model. Thom_0000-0240.mp4 GrannyWalker_Test1.prj
  13. MJL

    Walking Granny

    I'll probably try both in the interests of gaining knowledge. As always, Thank You Robcat.
  14. Last week
  15. @MJL I realized I did something wrong when I tried to do Holmes' process.... i deleted all the bones in the model but I didn't delete all the relationships that were still in the model from previous rigging attempts. They ALL have to go before starting to rig again. I don't have time to try it all again today to see if it still crashes, but you might look into that. Or... stick with TSM2
  16. @MJL I tried following the instructions in Holmes's Lite Rig post. I always get a crash when i try to export the new model from the "install" action. I think that's the step that would incorporate the missing nulls into the model so i'm guessing you haven't completed that step either. I don't see a way to proceed without that step completed. If i had to get a model rigged today... i'd go with TSM2
  17. Myron, I've never used the 2008 Light Rig. I presume something has been done wrong, I presume some step has not been done right (...why are there two "Basic Setup" poses and two different switches for IK legs, neither of which work?) but i don't know enough about it to fix it. When I look at the sample "Robbie" character in Holmes' lite rig thread, it has several Control nulls that are absent in your character. Something has been done wrong. I recommend TSM2 This post shows how to get TSM2 and v15 https://forums.hash.com/topic/32426-tsm2-for-am-now-free/ This post has a start-to-finish video of TSM2 installation https://forums.hash.com/topic/53638-tsm2-videos-and-fanta/
  18. I’m doing an animation for our local community theater. While Sir Nigel is narrating, Granny here will be slowly (like Tim Conway vs Harvey Corman) crossing the street with her walker and will enter the theater and go to the dressing room. (When she comes out she will be Lambrina. I had to “Build” Granny and rigged her with the 2008 light rig. The Lock IK is ‘on’ on both hand and forearm bones (and attached to parent). Both hands are “Translate to” constrained to the ‘Walker” bone, but when I move the walker bone, the hands move with the walker but pull away from the forearms. I have probably gone wrong in several different directions, but I’m clueless as to when and where. Would appreciate any help offered. Thanks, Myron Walker Granny.mdl
  19. Nice work David! Reminds me of the lunch rooms at the office and just as empty with everyone working from home.
  20. found these 2 characters on okder cd and decided to try a quick animation
  21. Okay, I've been endlessly tweaking things (it has taken me a lot of time, I realize), testing/learning software, upgrading my computer, etc. So, I have posted an updated image for the break room here. I have changed all of the texturing and lighting and added a few compositing things. I think I've got the pipeline sorted out. I'll post more as I go along.
  22. Okay....so I have been endlessly tweaking things (I'm still debating the level of bloom). Here is an updated image and I'll post more soon. ------------------- EDIT ------------------- I didn't realize one of my settings was off and made it a little dark...I replaced the original image with the updated version.
  23. Get live answers to your A:M questions at Live Answer Time, at Noon CDT March 22, 2025! Noted illustrator Randolph "They named a medal after me" Caldecott was born on this day in 1846. The Dish Ran Away With the Spoon (1882) illustration from "The House That Jack Built" (1887)
  24. Thank you Steve! Hope to be posting more on YouTube in a few weeks
  25. alright thank you
  26. Hello @EpikRawrXD I'm going to PM you about a work around for the DVD with out shipping
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