entity Posted November 5, 2004 Posted November 5, 2004 Thanks to all that commented on the walk cycle, here I have completed the run and walk cycles and gave them stride length for a path walk/run. I put both cycles in the animation but each is the same path just rendered seperately. FinalTestWRLg.mov Quote
KenH Posted November 5, 2004 Posted November 5, 2004 You're improving! His upper body is too rigid and his arms aren't moving back to counter his legs moving forward. Quote
DarkLimit Posted November 5, 2004 Posted November 5, 2004 You have a good foundation to build on here... surggestions: rotate his torso as he walks, also show some (mass) weight transfer from one leg to another.... Also add the motion of his head moving back and fort..... here is something that may help you..... http://www.biomotionlab.ca/Demos/BMLwalker.html Quote
hypnomike Posted November 5, 2004 Posted November 5, 2004 Getting there Rich! I couldn't place what was wrong until I read KenH and Darklimit, I'm guessing if you follow their tips you'll see another improvement. Keep posting the improvements Rich. Quote
entity Posted November 12, 2004 Author Posted November 12, 2004 Still working on it, I think it's close to being done... WALK_RUNLg.mov Quote
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