sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

M and M character


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Guest Rogelio Guzman
Posted

Hello everyone,

 

I just finished rigging the model with TSM2 and I used cogs for the joints. I haven't got the facial expressions and lipsync yet. it will be awhile till I get to it, got a few other things to take care of first. Tell me what you think so far, should I add or change anything. Please let me know

 

redmm.jpg

 

Thanks

Rogelio

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Guest Rogelio Guzman
Posted

Thanks for the comments.

Your right Hutch the hands are a bit small.

Posted

Maybe something is missing in the veneer of the candy, you should take a good look at an m&m thru a magnifying glass...there would be a little reflectivity, no? Maybe this is a good time to experiment with v11's reflective filters and falloff...

 

I look forward to seeing some animation with your TSM2 rig!

Posted

Yeah, JB's right. I think it'd look better if it were a bit shinier (that word looks so wierd... :huh: ).

But, then, I dunno....

char_img.gif

So, yeah. He actually looks pretty dang close.

Guest Rogelio Guzman
Posted

Thanks for the suggestions.

 

I made the hands 20% bigger, tell me what you think.

 

ThumbUp.jpg

 

John,

I will have to experiment with the reflectivity later, I wasn't sure how much reflectivty I should have given it. I will try a little more, not really sure how the reflective filters and falloffs work.

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