Guest Rogelio Guzman Posted October 12, 2004 Posted October 12, 2004 Hello everyone, I just finished rigging the model with TSM2 and I used cogs for the joints. I haven't got the facial expressions and lipsync yet. it will be awhile till I get to it, got a few other things to take care of first. Tell me what you think so far, should I add or change anything. Please let me know Thanks Rogelio Quote
Hutch Posted October 12, 2004 Posted October 12, 2004 Looks really good! It has been a while since I saw one of those comercials or anything but his hands seem a bit small to me. Quote
Sharky Posted October 12, 2004 Posted October 12, 2004 Hi! Nice character! I can't wait, that I can see in an animation! Cheers, Sharky Quote
MATrickz Posted October 12, 2004 Posted October 12, 2004 Looks great! I agree with Hutch about the hands but other than that I really think its a cool model. Quote
Guest Rogelio Guzman Posted October 12, 2004 Posted October 12, 2004 Thanks for the comments. Your right Hutch the hands are a bit small. Quote
zacktaich Posted October 12, 2004 Posted October 12, 2004 The hands may be a bit small, but the main thing I notice is that his arms and legs are too thick. good job though. Looks very much like the original. Zack Quote
John Bigboote Posted October 13, 2004 Posted October 13, 2004 Maybe something is missing in the veneer of the candy, you should take a good look at an m&m thru a magnifying glass...there would be a little reflectivity, no? Maybe this is a good time to experiment with v11's reflective filters and falloff... I look forward to seeing some animation with your TSM2 rig! Quote
SHADOWMASTER Posted October 13, 2004 Posted October 13, 2004 Yeah, JB's right. I think it'd look better if it were a bit shinier (that word looks so wierd... ). But, then, I dunno.... So, yeah. He actually looks pretty dang close. Quote
Guest Rogelio Guzman Posted October 13, 2004 Posted October 13, 2004 Thanks for the suggestions. I made the hands 20% bigger, tell me what you think. John, I will have to experiment with the reflectivity later, I wasn't sure how much reflectivty I should have given it. I will try a little more, not really sure how the reflective filters and falloffs work. Quote
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