all2c00l Posted September 25, 2004 Posted September 25, 2004 This is my first head and I've done it without any rotoscopes (because can't draw but I can sculpt). I'm nowhere nere finished but I'm not sure the neck lines will work well when he turns his head. Can someone tell me before I continue? He is a superhero that I am creating so I want him to have a strong jawline and stocky neck. I still want him to be cartoony like a buzz lightyear. You may notice he isn't that way right now but I didn't want to continue until I made sure I was on the right track. face.tga Quote
JTalbotski Posted September 25, 2004 Posted September 25, 2004 Your modeling looks fine. It looks like you may be using the Skylark tutorial by Jeff Lew, as I usually do to start a new model. To simplify the mesh, try ending some of the splines, that run back across the top of the head, as hooks, so the splines don't ALL have to come down into the neck area. I suggest every other one or two should be made to end as a hook, and then farther back on the head make some more splines end as hooks. Jim Quote
all2c00l Posted September 25, 2004 Author Posted September 25, 2004 Thanks for the info. Are you talking about the splines that run from back to front or the splines that run from ear to ear? Quote
Xtaz Posted September 25, 2004 Posted September 25, 2004 Hi David ... just a TIP .... next time, transform TGA to JPG then post it Peace Xtaz Quote
all2c00l Posted September 25, 2004 Author Posted September 25, 2004 Thanks for the help guys, I'll update it for you soon. Quote
all2c00l Posted September 26, 2004 Author Posted September 26, 2004 Ok, here is the updated version. Let me know what you think now. I didn't smooth any of the lines so this is rough but I got the ears on. Quote
entity Posted September 26, 2004 Posted September 26, 2004 (edited) The face is kind of "flat" , it looks like from the view you are showing. Are the lips and cheeks and nose very close from the side view? If so I think you should exagerate the distance between them to get that look you are looking for. Did you see the Buz character in the toy's project yet? Maybe you could start with a look at that model. Edit: Too many neck rings in my opinion. you only need three. Edited September 26, 2004 by entity Quote
all2c00l Posted September 26, 2004 Author Posted September 26, 2004 Thanks entity I appreciate your help. I haven't started rounding his face yet. The Tut. I learned off of starts flat and works out. If you have anymore advice I am all ears. Thanks everyone. Quote
all2c00l Posted September 26, 2004 Author Posted September 26, 2004 I'm ready to work on a body for my head model. Can someone suggest a tut. for how to do the body and attach the head? Quote
Xtaz Posted September 27, 2004 Posted September 27, 2004 Hi David.... here im again .... just an idea, try to select the head's front half, then stretch out it in the z axis using the "S" tool, in my point of view it is a little flat ... Peace Xtaz Quote
all2c00l Posted September 27, 2004 Author Posted September 27, 2004 I made some improvements but I forgot to add them so let me know if this is enough. Thanks Quote
all2c00l Posted September 27, 2004 Author Posted September 27, 2004 Any know why this 5 point spline won't shade? Quote
KenH Posted September 27, 2004 Posted September 27, 2004 Select the five points and then press the lock icon on the right tool bar. Now you can draw a bounding box around all the 5 points at once. This generally highlights the "make 5 point patch" icon. (I'm assuming you know what that is) Quote
JTalbotski Posted September 27, 2004 Posted September 27, 2004 If you are in mirror mode, sometimes you can't make 5 point patches. Jim Quote
all2c00l Posted September 27, 2004 Author Posted September 27, 2004 Thanks to all of you. I finally got the five point spline to work. KenH, that is what worked finally. Quote
all2c00l Posted September 28, 2004 Author Posted September 28, 2004 Ok, I feel like I've made some prgress but it hasn't been easy. Let me know what you think and give any advise you see fit to offer. Thanks Quote
entity Posted September 28, 2004 Posted September 28, 2004 I give you this advice because I see you are a sculpter and sculpting works best if I do it like this... First... save a copy of it and rename it so you can try a few different approaches at making him have even more personality. Pick out a few of his features and exaggerate the HELL out of them. If you like the changes keep on. If you don't like, trash it and start from a fresh copy of your starting model. Quote
all2c00l Posted September 28, 2004 Author Posted September 28, 2004 Thanks, I have been playing with that. I have been making the chin bigger to the point of insanity. I knew I would like animation but I had no idea how much I would like modeling. Thanks everyone I will be around for a long time I'm sure. Quote
mcgange Posted September 28, 2004 Posted September 28, 2004 You may want to increase the size of the forehead area to make the model more proportionally acurate. I realize this is a bit of a caricature, so you may not want to do this, but I thought I'd point this out just in case. Either way, it's looking good, keep it up! Quote
all2c00l Posted September 30, 2004 Author Posted September 30, 2004 Here is the very rough draft of the upper body of my model. Critique away. Quote
entity Posted September 30, 2004 Posted September 30, 2004 This guy had me thinking about this model... and then it hit me... This guy looks like prehistoric man right now... like a cave man or barbarian warrior or something. That's neat! I think the low forehead/ thick jaw gives him the cromagnum look. I won't comment on the body until I see you un-flatten it. Quote
all2c00l Posted October 7, 2004 Author Posted October 7, 2004 I have been working to make his head look more like a toon. Let me know what you think. Quote
all2c00l Posted October 7, 2004 Author Posted October 7, 2004 Here is another view. The body isn't where I want it but I just make little changes at a time. Quote
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