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Hash, Inc. - Animation:Master

My Colossal Squid Model


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Well I thought I would post a few screen renders of the squid I made for the TSM contest (I had the modelling complete but did not enter because I hadn't textured it.)

 

Here are some pics of the untextured model.

 

Squid_Perspective1.jpg

Squid_Perspective2.jpg

Squid_CloseUp.jpg

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Hey, Chris, that looks like a really good model. You should have entered it anyway but then again you would probably have knocked mine out of the running. Why not use it now that you've put all that energy into creating it. The current A:M Still Image Contest is on the Fantasy/Sci-Fi theme and you could probably do something with him. I haven't checked the deadline though.

 

Well done anyway.

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Thanks Paul!

 

Thanks for the idea to enter it into the A:M image contest, ya it is to bad it ended August 1st. Oh well, eventually I'll figure out how to been deadlines. ;)

 

I appreciate the supportive words though. Congratulations on your win. Nicely modeled. :)

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Well, Mike was asking about a wireframe image, so here they are.

 

Squid_wireframe1.jpg

Squid_wireframe2.jpg

Squid_wireframe3.jpg

 

Oh, and Philip, actually I did make a "sucker" version but it nearly tripled the patch count on my model to only have suckers going half down each tenticle (I was going to bumpmap the rest in). I think I may still try a version with suckers but I'm gonna have to come up with a less spline heavy version that I'm happy with, each sucker had 16 patches, I could do with a 12 patch version perhaps but that still really adds up. (12 patches x 42 suckers x 10 tenticles = 5040 patches!!!)

 

My Model is currently below 3000 patches.

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