sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted
please critique it, i need to know what i could improve on.

 

i already know about the little light spoof before he claps though. :lol:

Alas, it seems that you've exceeded your bandwidth - I can't view it.

Posted

hello mike :

 

my 2 cents, you arent arresting the foot of the character to the ground, he is sliding bad ..

 

the ilumination is great .. did you use radiosity ?

 

cya

 

Xtaz

Posted

Thanks for your replies

 

Xtaz- Yea, the foot was slipping bad, i was in a rush to finish it, i'll make a better one when i'm not piled up with homework :lol: and as of the light i used a bulb light with

216cm width

75000cm fall-off

VERY light yellow color

with 90% intensity

Diffuse is On

Casts 7 Rays with a darkness of 80%

 

D.Joseph Design- The noise was caused by the rays, i think it gives it a more realistic feel, but the ones on the ground aren't necesary :)

  • Hash Fellow
Posted

I think the thing you most need to improve is... the compression!

 

Seriously, 4 megs for a 4 second clip is way, way huge.

 

Do this next time

 

-render to targas

-right click their icon in the PWS

-choose Save Animation As...

-choose to save it as a Quicktime movie

-click "compression"

-choose Sorenson 3

-set quality to high

-Keyframe every 120 frames

-limit data rate to 80KB/second (that's a very high setting)

 

Those settings got your clip down to a tenth of it's original size; it could be slimmed much more.

lightclap.mov

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