sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Clap-On Light


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hello mike :

 

my 2 cents, you arent arresting the foot of the character to the ground, he is sliding bad ..

 

the ilumination is great .. did you use radiosity ?

 

cya

 

Xtaz

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Thanks for your replies

 

Xtaz- Yea, the foot was slipping bad, i was in a rush to finish it, i'll make a better one when i'm not piled up with homework :lol: and as of the light i used a bulb light with

216cm width

75000cm fall-off

VERY light yellow color

with 90% intensity

Diffuse is On

Casts 7 Rays with a darkness of 80%

 

D.Joseph Design- The noise was caused by the rays, i think it gives it a more realistic feel, but the ones on the ground aren't necesary :)

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  • Hash Fellow

I think the thing you most need to improve is... the compression!

 

Seriously, 4 megs for a 4 second clip is way, way huge.

 

Do this next time

 

-render to targas

-right click their icon in the PWS

-choose Save Animation As...

-choose to save it as a Quicktime movie

-click "compression"

-choose Sorenson 3

-set quality to high

-Keyframe every 120 frames

-limit data rate to 80KB/second (that's a very high setting)

 

Those settings got your clip down to a tenth of it's original size; it could be slimmed much more.

lightclap.mov

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