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Hash, Inc. - Animation:Master

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  • Hash Fellow
Posted

Look at this fabulously flexible result of rigging a face with the Transfer_AW plugin.

Steve @Shelton modeled this great character (right) and then we pulled out a lo-res version (left) with just enough splines to  cover the essential landmarks of the face.

We rigged and CP-weighted that with some minimal bones for the jaw and lip corners and then used Transfer_AW to interpolate that lo-res rig to the hi-res mesh.

It would need some further fine-tuning but this is a huge time saver for rigging a face.

   

 

 

  • Thanks 1
Guest Pierrotsc
Posted
1 hour ago, robcat2075 said:

Look at this fabulously flexible result of rigging a face with the Transfer_AW plugin.

Steve @Shelton modeled this great character (right) and then we pulled out a lo-res version (left) with just enough splines to  cover the essential landmarks of the face.

We rigged and CP-weighted that with some minimal bones for the jaw and lip corners and then used Transfer_AW to interpolate that lo-res rig to the hi-res mesh.

It would need some further fine-tuning but this is a huge time saver for rigging a face.

 

 

 

 

 

This is very cool indeed 

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