Hash Fellow robcat2075 Posted March 29 Hash Fellow Share Posted March 29 Look at this fabulously flexible result of rigging a face with the Transfer_AW plugin. Steve @Shelton modeled this great character (right) and then we pulled out a lo-res version (left) with just enough splines to cover the essential landmarks of the face. We rigged and CP-weighted that with some minimal bones for the jaw and lip corners and then used Transfer_AW to interpolate that lo-res rig to the hi-res mesh. It would need some further fine-tuning but this is a huge time saver for rigging a face. TAW Hans.mp4 1 Quote Link to comment Share on other sites More sharing options...
Tom Posted March 29 Share Posted March 29 impressive... Quote Link to comment Share on other sites More sharing options...
Guest Pierrotsc Posted March 29 Share Posted March 29 1 hour ago, robcat2075 said: Look at this fabulously flexible result of rigging a face with the Transfer_AW plugin. Steve @Shelton modeled this great character (right) and then we pulled out a lo-res version (left) with just enough splines to cover the essential landmarks of the face. We rigged and CP-weighted that with some minimal bones for the jaw and lip corners and then used Transfer_AW to interpolate that lo-res rig to the hi-res mesh. It would need some further fine-tuning but this is a huge time saver for rigging a face. TAW Hans.mp4 1.29 MB · 0 downloads This is very cool indeed Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 2 Author Hash Fellow Share Posted April 2 BTW, Steffen's page documenting the settings in Transfer_AW can be found... http://www.sgross.com/plugins/plugin24/index.html Quote Link to comment Share on other sites More sharing options...
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