Hash Fellow robcat2075 Posted November 19, 2023 Hash Fellow Posted November 19, 2023 My first guess is that your machine's clock is somehow making A:M think it has been nefariously set back. But I don't really know. Quote
Hash Fellow robcat2075 Posted November 19, 2023 Hash Fellow Posted November 19, 2023 I'm probably wrong about that. But it has something to do with... Quote The Media Control Interface — MCI for short — is a high-level API developed by Microsoft and IBM for controlling multimedia peripherals connected to a Microsoft Windows or OS/2 computer, such as CD-ROM players and audio controllers. Does your PRJ have a sound file? Quote
Madfox Posted November 20, 2023 Author Posted November 20, 2023 I'm currently working on a file for the "PinkFloyd"contest, so yes, there is a soundfile. After tracking the wav file for a decent messure format, I'm a bit lost. It is quiet a long wav file, 3:24:58. So what I did was making parts of 13 seconds and animate as far as I could. Now I have a choreography file that takes a long time before it is loaded. It can take up to 20minutes before it is clear to go. Now I tried to break up the first cho file in a second one, but it takes a lot of query before it are the same statements. Also there is a lot of "missing Null_Pointer" in order. https://www.dropbox.com/scl/fi/d8d2oetnxe2xcj7bfki40/straight01.mp4?rlkey=pvy8mdxeug28nr44ffwioro39&dl=0 Quote
Hash Fellow robcat2075 Posted November 20, 2023 Hash Fellow Posted November 20, 2023 The download will take a while. Instead of putting all the parts in one PRJ, how about putting each section in a chor in a different PRJ? Render each one separately and edit them together in your video editing program. Quote
Hash Fellow robcat2075 Posted November 20, 2023 Hash Fellow Posted November 20, 2023 I got the movie to download. It looks cool. 3 minutes 24 sec is a long stretch to render in A:M with audio How about this... Cut the audio into exact 15 second segments Put the first 15-second audio segment into a chor and animate the first 15 seconds. Save that out as Chor00. reload that Chor00 into a new PRJ. Delete the first audio and add the second audio at 15 seconds. Animate the next 15 seconds. Save the Chor as Chor01. reload that Chor01 into a new PRJ. Delete the second audio and add the third audio at 30 seconds. Animate the next 15 seconds. Save the Chor as Chor02. continue this until the whole song has been animated. Render without sound (preferably to an image sequence). Sync the video up with the original audio in a video editing program. Quote
Madfox Posted November 20, 2023 Author Posted November 20, 2023 Yes, that looks the best approach to it. This firts part is four times 13 seconds, but as soon as I reach the third one loading goes really slow. I had this attempt to try it out in one choreography as I have the feeling it is the most reliable way to keep sound and video synchrone. Now I started the fifth part on a new choreography and it loads quicker. Quote
Hash Fellow robcat2075 Posted November 20, 2023 Hash Fellow Posted November 20, 2023 8 hours ago, Madfox said: This firts part is four times 13 seconds, but as soon as I reach the third one loading goes really slow. Yeah. 15 is just a number I dreamed up. Any reasonably short segment length will work as long as you know exactly where to put them in the timeline. Quote
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