svetlik Posted September 4, 2023 Posted September 4, 2023 When I am setting up the relationship for this head and turn it to see if constraints on the neck are working it won't return to zero (looking straight ahead) when I type in zero in the y rotation. I've set up other heads the same way and they work but this one won't. Must be missing something. What am I doing wrong??? Brow2.tga EyeBallPupil2.tga HedNek.prj Wilbur2.mdl Quote
Hash Fellow robcat2075 Posted September 5, 2023 Hash Fellow Posted September 5, 2023 Hi Edward, The core problem is that the Head bone you are making the target of the constraints is a child of the bones that are being constrained to it. Something is wrong that it was even possible to make such constraints. It's a circularity! If I make a copy of the Head bone, name it HeadControl, make it a child of Back, then remake the Orient Like constraints for Chest, Neck1 and Neck2 and... constrain Head 100% to HeadControl... I get motion like I would expect when I animate HeadControl. Play the Chor in this PRJ... HedNek001d.prj I did this in v19.0, there was some oddness happening with constraints in v19.5 that I will need to report. Quote
svetlik Posted September 8, 2023 Author Posted September 8, 2023 Thanks robcat, don't know why I didn't see that. Bone heirarchies make me dizzy! (this is why my career as a politician probably failed!) Quote
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