sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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  • Hash Fellow
Posted

I've never tried a "Spring System" before!

They were introduced as part of the previous cloth system. Although that scheme is gone, the tools for making springs are still there.

SpringDyn008SHADED_15fps_480.gif

Unfortunately, the essential "bone to spring" constraint seems not to survive a save and reload. That will be a bug to report.

 

 

 

 

  • Like 3
Posted

That looks darn good. Could you make a spring (facing up) and stationary on the ground and then drop an object on it ,... and the object would be propelled upwards?

  • Hash Fellow
Posted

@Tom @Saladeen

 

Here is a basic intro to making a dynamic Spring System

SpringTestB 004 animated.prj

 

 

 

If you'd like to model a coiled spring as shown in the GIF at the top, I have a tut on that also...

https://forums.hash.com/topic/41583-modeling-and-rigging-a-spring/

 

On 2/23/2023 at 11:32 PM, Tom said:

Could you make a spring (facing up) and stationary on the ground and then drop an object on it ,... and the object would be propelled upwards?

Give it a try and let us know what you come up with!

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