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Hash, Inc. - Animation:Master

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Posted

Have a walking character (driven by walking action) with stride length on & constrained to a path.  Fine so far but now I need to tweak the walking so that the characters stance comes to stand straight up at the end of the path but can't alter any skeletal motion with a chor action on any frame where the stride length is active.

So does stride length "lockout" anytweaking????  Any help appreciated.

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Posted

Try changing the "Blend Method" of your walk action to "Add" or "Blend"

The default is "Replace"

Adding new animation after a walk cycle is still tricky, however.

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