svetlik Posted February 15, 2022 Posted February 15, 2022 Have a walking character (driven by walking action) with stride length on & constrained to a path. Fine so far but now I need to tweak the walking so that the characters stance comes to stand straight up at the end of the path but can't alter any skeletal motion with a chor action on any frame where the stride length is active. So does stride length "lockout" anytweaking???? Any help appreciated. Quote
Hash Fellow robcat2075 Posted February 15, 2022 Hash Fellow Posted February 15, 2022 Try changing the "Blend Method" of your walk action to "Add" or "Blend" The default is "Replace" Adding new animation after a walk cycle is still tricky, however. Quote
svetlik Posted February 15, 2022 Author Posted February 15, 2022 Tricky indeed. Thanks again robcat. PS - am enjoying the book many thanks. Quote
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