svetlik Posted February 15, 2022 Share Posted February 15, 2022 Have a walking character (driven by walking action) with stride length on & constrained to a path. Fine so far but now I need to tweak the walking so that the characters stance comes to stand straight up at the end of the path but can't alter any skeletal motion with a chor action on any frame where the stride length is active. So does stride length "lockout" anytweaking???? Any help appreciated. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 15, 2022 Hash Fellow Share Posted February 15, 2022 Try changing the "Blend Method" of your walk action to "Add" or "Blend" The default is "Replace" Adding new animation after a walk cycle is still tricky, however. Quote Link to comment Share on other sites More sharing options...
svetlik Posted February 15, 2022 Author Share Posted February 15, 2022 Tricky indeed. Thanks again robcat. PS - am enjoying the book many thanks. Quote Link to comment Share on other sites More sharing options...
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