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spring bone ?


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Would you believe I've never tried that?

Those were introduced as part of an early "cloth" simulation technique. There was also a wizard you used to set up a whole bunch of springs over a mesh to make it behave like cloth.

But it was soon replaced with the SimCloth we have now which is much more useful.

I just tried making a simple Bone to Spring constraint and I think something is broken about it. I can't select the target "spring".

I'll try to make a bug report to Steffen.

If anyone knows more, I'd be eager to hear it.

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