createo Posted November 24, 2021 Share Posted November 24, 2021 Hello, I am looking for a video illustrating a basic explanation on the spring bone system: the procedure of installation and use? thanks in advance Greetings Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 24, 2021 Hash Fellow Share Posted November 24, 2021 Would you believe I've never tried that? Those were introduced as part of an early "cloth" simulation technique. There was also a wizard you used to set up a whole bunch of springs over a mesh to make it behave like cloth. But it was soon replaced with the SimCloth we have now which is much more useful. I just tried making a simple Bone to Spring constraint and I think something is broken about it. I can't select the target "spring". I'll try to make a bug report to Steffen. If anyone knows more, I'd be eager to hear it. Quote Link to comment Share on other sites More sharing options...
CodyP24 Posted November 24, 2021 Share Posted November 24, 2021 Following thread, I am interested in knowing of the bone to spring and spring system. This would be a good saturday topic @robcat2075. Quote Link to comment Share on other sites More sharing options...
createo Posted November 30, 2021 Author Share Posted November 30, 2021 Hello, I just watched "Alien Song" which it seems was made with Animation Master. Isn't the flexible "antenna" on the alien's head made with a spring bones ? Greats Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 30, 2021 Hash Fellow Share Posted November 30, 2021 10 hours ago, createo said: I just watched "Alien Song" which it seems was made with Animation Master. Isn't the flexible "antenna" on the alien's head made with a spring bones ? I'm pretty sure Victor Navonne animated that manually. It's possible we had dynamic constraints in A:M back then but I don't think he used them for that project. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 30, 2021 Hash Fellow Share Posted November 30, 2021 BTW, when you asked about "Spring bone" I guessed you meant the constraint that is actually called "spring" If you mean dynamic constraints that work kind of like that antenna in "Alien Song" those do work properly in A:M. Is that what you meant or did you mean actual "spring" Quote Link to comment Share on other sites More sharing options...
createo Posted November 30, 2021 Author Share Posted November 30, 2021 6 hours ago, robcat2075 said: BTW, when you asked about "Spring bone" I guessed you meant the constraint that is actually called "spring" If you mean dynamic constraints that work kind of like that antenna in "Alien Song" those do work properly in A:M. Is that what you meant or did you mean actual "spring" yes, I wanted to talk about the dynamic constraints which work a bit like this antenna in "Alien Song". What is the basic procedure for these to work properly in A: M ? Thanks Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 1, 2021 Hash Fellow Share Posted December 1, 2021 Here is a simple case you can try download this PRJ... Dynamic Demo001.prj In the Chor a simple alien head is animated to wag back and forth. on Objects>Alien Head... >New>Pose>On-Off In the Pose window the antenna has three bones. One the last one >New Constraint>Dynamic Constraint In the properties for that new constraint make the following settings... In the properties for the model turn the Pose ON... Play the Chor. The antenna should bend and wave. Experiment with lower "Stiffness" settings Experiment with higher "Drag" settings Quote Link to comment Share on other sites More sharing options...
createo Posted December 3, 2021 Author Share Posted December 3, 2021 excellent !! This is exactly what I was looking for and I didn't think of putting this property in a pose! Thank you Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 3, 2021 Hash Fellow Share Posted December 3, 2021 1 hour ago, createo said: excellent !! This is exactly what I was looking for and I didn't think of putting this property in a pose! You can do this constraint in the Chor but for a use like an antenna on a character you probably want to have it ready every time you use the character so doing it in a Pose is better. 1 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 7, 2021 Hash Fellow Share Posted December 7, 2021 The Hash Tech Talk for Dynamic Constraints (and many others) can be downloaded from... The ones that are MOV format can be played in VLC media player Some of the presentations are in the old SWF format. Playing details on Tech Talk page. Quote Link to comment Share on other sites More sharing options...
createo Posted December 8, 2021 Author Share Posted December 8, 2021 yes !! thanks alien head 2.cho Alien Head02.mdl 1 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 28, 2022 Hash Fellow Share Posted September 28, 2022 I have split IvanBryan82's Spring System discussion into its own thread... https://forums.hash.com/topic/52155-spring-systems/ 1 Quote Link to comment Share on other sites More sharing options...
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