Hash Fellow robcat2075 Posted June 10, 2021 Hash Fellow Share Posted June 10, 2021 A test of very dense simcloth, just 1cm patches. It took several hours to simulate but it drapes and flops appropriately and mostly avoids the faceted look that less dense meshes can get. TogaThom006d 1cm clothSIMMED.prj cloth 006d2000_.mp4 Quote Link to comment Share on other sites More sharing options...
Tom Posted June 11, 2021 Share Posted June 11, 2021 I tried saving the file but it didn't work. Don't know if it is my internet connection or something else?? Tom Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 11, 2021 Author Hash Fellow Share Posted June 11, 2021 16 minutes ago, Tom said: I tried saving the file but it didn't work. Don't know if it is my internet connection or something else?? It's a big file. Probably that weird internet connection of yours. Here's the PRJ without the cloth simmed. TogaThom006d 1cm clothUNSIMMED.prj Load it, in the Chor and choose Plugins>Simcloth Simulate. And let it run all night. 😄 Quote Link to comment Share on other sites More sharing options...
Tom Posted June 11, 2021 Share Posted June 11, 2021 Thank you! Quote Link to comment Share on other sites More sharing options...
rijklau Posted June 15, 2021 Share Posted June 15, 2021 I tried to build one similar to your settings. My cloth kept passing through the underlying object. Why? I tried using the cloth and underlying object in the same model as your sample file, the simulation did not work. The cloth dropped to the floor without any folding and passed through the model. I tried using two different models, the cloth did react with the underlying object but it still passed through and dropped to the ground. I'm using V18 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 15, 2021 Author Hash Fellow Share Posted June 15, 2021 3 hours ago, rijklau said: I tried to build one similar to your settings. My cloth kept passing through the underlying object. Why? I tried using the cloth and underlying object in the same model as your sample file, the simulation did not work. The cloth dropped to the floor without any folding and passed through the model. I tried using two different models, the cloth did react with the underlying object but it still passed through and dropped to the ground. I'm using V18 Is the cloth deflector material on all the objects? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 15, 2021 Author Hash Fellow Share Posted June 15, 2021 I tested this fast version in v18 TogaThom006b arm poseSIMMEDv18.prj Quote Link to comment Share on other sites More sharing options...
rijklau Posted June 16, 2021 Share Posted June 16, 2021 I might know the reason why mine's won't work. I tried to use a "scaffolding". The cloth fell right through. I then used a closed framework The cloth then stopped passing through But at the end of the simulation, part of the cloth still went through. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 16, 2021 Author Hash Fellow Share Posted June 16, 2021 What is the "Collision Tolerance" setting in the Chor? I can get something like that pass thru if I set it very low, like 0.01 Set it to 0.5 or higher "Substeps" too low can also do that. 4 is already low. Try 16 or higher. Quote Link to comment Share on other sites More sharing options...
rijklau Posted June 16, 2021 Share Posted June 16, 2021 This is the initial setup. I set the Substeps to 16, the cloth fell through completely, even through the floor. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 16, 2021 Author Hash Fellow Share Posted June 16, 2021 Hmmm. What happens with the sample PRJ I posted today? That hasn't been downloaded yet. and what version of v18 is that? Quote Link to comment Share on other sites More sharing options...
rijklau Posted June 16, 2021 Share Posted June 16, 2021 Just downloaded it. I'm using 18p 64 bit. Seems there is also intersection of the cloth with the body. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 16, 2021 Author Hash Fellow Share Posted June 16, 2021 I get the same appearance if I have "Show backfacing patches" OFF. Hit SHIFT-6 Quote Link to comment Share on other sites More sharing options...
rijklau Posted June 17, 2021 Share Posted June 17, 2021 13 hours ago, robcat2075 said: I get the same appearance if I have "Show backfacing patches" OFF. Hit SHIFT-6 I see, that is always my setting since I mainly use the models for 3D printing. BTW, it seems that there is no way to export the cloth geometry after simulation, especially from the intermediate frames? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 17, 2021 Author Hash Fellow Share Posted June 17, 2021 4 minutes ago, rijklau said: BTW, it seems that there is no way to export the cloth geometry after simulation, especially from the intermediate frames? Choose your frame, set the models you don't want exported (like the Ground) to Active >OFF, then on the Chor>Export>Model Quote Link to comment Share on other sites More sharing options...
rijklau Posted June 17, 2021 Share Posted June 17, 2021 3 minutes ago, robcat2075 said: Choose your frame, set the models you don't want exported (like the Ground) to Active >OFF, then on the Chor>Export>Model Okay, thanks. Will try that. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 27, 2021 Author Hash Fellow Share Posted June 27, 2021 Any change in getting the cloth on the frame to work? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 29, 2021 Author Hash Fellow Share Posted June 29, 2021 Tip for cloth experimenters: Collision Tolerance... reduce it to 1 or less. Large numbers don't prevent collisions, they make it more likely the cloth will get fatally squeezed between surfaces. Sub Steps and Adaptive Subdivisions: pick some combination that will allow a max of at least a thousand. "Adaptive subdivisions" is how many times "Sub Steps" can be doubled. Multiple instances. If you've eliminated sure-fails like cloth starting too close to a deflector or getting pinched between two deflector surfaces, try starting a simulation , then open up another instance of A:M and start the same PRJ on the same simulation, then open another Instance and do it again. Let them run. One will probably do better than the others. This is if you have more than one core and have Multi-processing enabled in your Options>Global tab. Quote Link to comment Share on other sites More sharing options...
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