svetlik Posted July 3, 2020 Posted July 3, 2020 Damn SEAMS!!!! Can't get rid of them. Only "seams" to happen with bump mapping. Tried stretching, shrinking the seam in Action to compensate but to no avail. Bump is fine everywhere but the seam. It is an image applied after the color decal using the "add image" function. I expected to get some kind of seam from mapping front and back half of the model but wtf is this? Please see attached and thanks in advance for any help. I can't think of anything else to try. Quote
Hash Fellow robcat2075 Posted July 3, 2020 Hash Fellow Posted July 3, 2020 Are you sure you mean you used "Add Image"? That tiles one image onto every patch. Quote
svetlik Posted July 3, 2020 Author Posted July 3, 2020 I used the add image by right clicking on the Decal icon and selecting the bump map. Not sure where the patch thing is. Quote
svetlik Posted July 3, 2020 Author Posted July 3, 2020 WAIT! Sorry I used the one thats under the actual image icon under the Decal "add image". Quote
Hash Fellow robcat2075 Posted July 3, 2020 Hash Fellow Posted July 3, 2020 You mean this, right? Quote
Hash Fellow robcat2075 Posted July 3, 2020 Hash Fellow Posted July 3, 2020 Are you available at the regular LIve Answer Time tomorrow? I'd be curious to see what you are doing up close. Quote
svetlik Posted July 3, 2020 Author Posted July 3, 2020 No that's an intentional wrinkle, see the smearing on the back edge? and just to be sure, here is a pic of the add image function I'm using. Quote
Hash Fellow robcat2075 Posted July 3, 2020 Hash Fellow Posted July 3, 2020 The smearing on the edge is because the splines need to turn such a tight corner from the front side to the back. It's not obvious with the color map because there doesn't seem to be small color details that would reveal it. My preference for face decaling is to use cylindrical mapping which leaves only one seam on the very back of the head instead of one on each side. The adjustment of the mesh before decaling is also easier than the "flatten" method. Describing that is a bit beyond a few sentences, however. Here is my series on the conventional "Flatten" approach which will still get you two seams, but farther back so they are less obvious. Quote
svetlik Posted July 3, 2020 Author Posted July 3, 2020 Ok I thought Live Answer time was cancelled on the 4th but is there a tutorial somewhere on decaling a head with the cylindrical projection? Tried it and can't get it to work yet. Quote
Hash Fellow robcat2075 Posted July 3, 2020 Hash Fellow Posted July 3, 2020 Live Answer Time is cancelled but we could uncancel it if this is an emergency. Quote
svetlik Posted July 3, 2020 Author Posted July 3, 2020 That's ok Robcat, enjoy your 4th. I'm one of those pathetic people who don't do anything on the holidays. This isn't an emergency just tinkering. I'll shoot for next Sat. then and thanks for the responses. Quote
Hash Fellow robcat2075 Posted July 3, 2020 Hash Fellow Posted July 3, 2020 It will be a good topic for next week end! Ultra short cylindrical concept... You can "cylindrical" apply a decal to a head and have just one seam at the back but there will be overlaps, like the back of the ears or the inside of the nose or under the chin... What if you made a Pose that unfolded those features so that they were all outwardly exposed around the vertical axis? Then apply the decal in that pose. Everything is covered once and only once, with minimal patch distortion and there is just one seam on the back to have to paint around. Quote
svetlik Posted July 3, 2020 Author Posted July 3, 2020 Thanks I'll give that a go and let you know how it goes. Until then I'll talk to you during the week. Quote
Hash Fellow robcat2075 Posted July 11, 2020 Hash Fellow Posted July 11, 2020 If you are still interested we will cover cylindrical mapping a face at Live Answer Time Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.