Darthlister Posted June 18, 2020 Share Posted June 18, 2020 Hey All, got a model with a couple of 4-point internal patches that are causing Cura to show it as non-manifold. How can I remove those patches? Thanks, Rich Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 18, 2020 Hash Fellow Share Posted June 18, 2020 I have not tried this yet but it is a feature. I presume that some judicious reattaching of splines is needed after using it. Quote Link to comment Share on other sites More sharing options...
Darthlister Posted June 18, 2020 Author Share Posted June 18, 2020 Thanks, Rob. Didn't work though. Is there a way then reattaching a spline to make sure it only patches in a certain direction? (horizontal, but not vertical a la below) Thanks, RIch Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 18, 2020 Hash Fellow Share Posted June 18, 2020 why do you need this spline (in red) at all? Isn't it interior? Quote Link to comment Share on other sites More sharing options...
Darthlister Posted June 18, 2020 Author Share Posted June 18, 2020 It completes the external walls below. If I reattach that spline, is there a way to make it not form that inner patch? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 18, 2020 Hash Fellow Share Posted June 18, 2020 The red group of splines needs to be one spline loop to prevent a patch from forming there. Break and delete the four splines that make the red group (leave the CPS in place) and attach a single four-CP loop in their place. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 18, 2020 Hash Fellow Share Posted June 18, 2020 Anther solution is to add a spline to any side so that four-CP group is no longer just four CPs. Quote Link to comment Share on other sites More sharing options...
fae_alba Posted June 18, 2020 Share Posted June 18, 2020 Cura hates internal patches as well as normals facing the wrong way. I've also waged war with five point patches misbehaving when exported to STL. One thing you can try is to repair the mesh in an app like netfab. It can do wonders with STL files from questionable splining ( like mine). I've had to go the hard way and click on the internal spline, break it and delete. One at a time, over and over. Quote Link to comment Share on other sites More sharing options...
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